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|   Friday, June 13, 2003 | | Testing, 1..2..3... - digit@l_pimp - 0:42:50 EDT | | | Just checking to see if this still works. It's been a while since anything has been done. I'm waiting on Doom 3 and still doing some editing on the side. Fun, fun, fun. | | | | | |
|   Saturday, November 9, 2002 | | So... - digit@l_pimp - 17:53:45 EST | | | Aiylyn emailed me a little while ago saying that he wants to continue where we left off with Neo-Doom. I can totally say that I'm game for it and also very excited. I've been honing my l33+ Doom map-making skillz and I'm pumped to start back up. News to follow on that... | | | | | |
|   Tuesday, October 29, 2002 | | ZDoomGL - digit@l_pimp - 8:01:17 EST | | | Well, lately nothing much has been going on with building levels since I've been testing timmie's version of ZDoomGL. I've been playing alot of old maps on the new versions of the port and also fiddled around with scripts and particles and such to make sure all was working. Lemme just say that no one will be disappointed. :) | | | | | |
|   Monday, July 8, 2002 | | Set faces to stunned... - digit@l_pimp - 12:51:43 EDT | | | Holy fuckin' shit. I just saw the new screens from Doom 3. I just moistened my pants a little. That looks fuckin' kewl as hell. Can't wait to play that bad boy. :D | | | | | |
|   Sunday, July 7, 2002 | | He's not dead!!! - digit@l_pimp - 18:37:38 EDT | | | Well, I got a hold of Aiylyn again (actually, he got a hold of me) and now I can announce that he's not dead. I'm gonna work on some projects soon. I'm getting a new laptop again. Tits. | | | | | |
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