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Neo-Doom
 
Neo-Doom is a brand new Episode I replacement for the Ultimate Doom. A previous incarnation of Neo-Doom was started by TriggerAuto about a year ago, but never released. From this previous version, a new version of Neo-Doom has grown and expanded into the Neo-Doom that we're working on now. Screenshots and other information will be posted on this page and updates to Neo-Doom will be on the main page. The goal of Neo-Doom is to bring the classic Doom feeling to a new generation of Doomers. Our first priority is to finish the level sets for Ultimate Doom and to continually add to a series for Doom II. Our lesser priority is to port some of these levels to a newer engine so that new gamers can relive the Doom experience.
 

Here are some screens of the Neo-Doom: E1 levels. All shots are taken in either Boom or ZDoom.

Here are some screenshots of one of the Neo-Doom levels that have been converted to Half-Life. Most of these shots are from the conversion in its unfinished state. The textures are prolly all wrong...

 

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Site Design by: Derek "digit@l_pimp" Konofalski
Last Update: April 28, 2001
Questions/Comments: digitalpimp@doomworld.com