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Elevators

Another new feature of Boom is the implementation of elevators with a constant height between floor and ceiling. In other words, if the floor moves up and down the ceiling also moves, keeping the floor-ceiling height of the elevator sector the same. The available flavours are listed below. Type is noted as "switch" or "walk-over" activated, "repeatable" or "single-use".

Trigger
number

Type

Action

230

SR

Floor up to next floor

229

S1

Floor up to next floor

228

WR

Floor up to next floor

227

W1

Floor up to next floor

234

SR

Floor down to next floor

233

S1

Floor down to next floor

232

WR

Floor down to next floor

Trigger
number

Type

Action

231

W1

Floor down to next floor

238

SR

Floor to same floor level as
on 1st sidedef of trigger line

237

S1

Floor to same floor level as
on 1st sidedef of trigger line

236

WR

Floor to same floor level as
on 1st sidedef of trigger line

235

W1

Floor to same floor level as
on 1st sidedef of trigger line

These last four triggers are usefull for bringing the elevator directly to the floor the player is on.


Introduction | Regular Doom Tricks | TeamTNT's Boom Support
The Tools | Flags | Properties Transfer | Teleports | Ice, Mud, Wind, Currents | Scrolling Effects | Elevators | Other Triggers

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