Elevators
Another new feature of Boom is the implementation of elevators with a constant height between floor and ceiling. In other words, if the floor moves up and down the ceiling also moves, keeping the floor-ceiling height of the elevator sector the same. The available flavours are listed below. Type is noted as "switch" or "walk-over" activated, "repeatable" or "single-use".
Trigger number | Type | Action |
230 | SR | Floor up to next floor |
229 | S1 | Floor up to next floor |
228 | WR | Floor up to next floor |
227 | W1 | Floor up to next floor |
234 | SR | Floor down to next floor |
233 | S1 | Floor down to next floor |
232 | WR | Floor down to next floor |
Trigger number | Type | Action |
231 | W1 | Floor down to next floor |
238 | SR | Floor to same floor level as on 1st sidedef of trigger line |
237 | S1 | Floor to same floor level as on 1st sidedef of trigger line |
236 | WR | Floor to same floor level as on 1st sidedef of trigger line |
235 | W1 | Floor to same floor level as on 1st sidedef of trigger line |
These last four triggers are usefull for bringing the elevator directly to the floor the player is on.
Introduction | Regular Doom Tricks | TeamTNT's Boom Support
The Tools |
Flags |
Properties Transfer |
Teleports |
Ice, Mud, Wind, Currents |
Scrolling Effects |
Elevators |
Other Triggers
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