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Other Triggers

There are also a few other extended trigger types new in Boom. Both regular as extended triggers are shown below. For the 'exit' triggers these are:

Trigger
number

Type

Action

11

S1

Go to next level

52

W1

Go to next level

197

G1

Go to next level

Trigger
number

Type

Action

51

S1

Go to secret level

124

W1

Go to secret level

198

G1

Go to secret level

Please note that the exit to a secret level only works from the same levels as the regular game. Regular and extended lighting triggers are:

Trigger
number

Type

Action

139

SR

Lighting to 35 units

170

S1

Lighting to 35 units

79

WR

Lighting to 35 units

35

W1

Lighting to 35 units

138

SR

Lighting to 255 units

171

S1

Lighting to 255 units

81

WR

Lighting to 255 units

13

W1

Lighting to 255 units

192

SR

Lighting to max. neighbor

169

S1

Lighting to max. neighbor

Trigger
number

Type

Action

80

WR

Lighting to max. neighbor

12

W1

Lighting to max. neighbor

194

SR

Lighting to min. neighbor

173

S1

Lighting to min. neighbor

157

WR

Lighting to min. neighbor

104

W1

Lighting to min. neighbor

193

SR

Blinking lights

172

S1

Blinking lights

156

WR

Blinking lights

17

W1

Blinking lights

Last but not least, some regular and extended 'DONUT' linedefs. From BOOMREF.TXT: "A donut is a very specialized linedef type that lowers a pillar in a surrounding pool, while raising the pool and changing its texture and type. The tagged sector is the pillar, and its lowest numbered line must be two-sided. The sector on the other side of that is the pool. The pool must have a two-sided line whose second sidedef does not adjoin the pillar, and the sector on the second side of the lowest numbered such linedef is the model for the pool's texture change. The model sector floor also provides the destination height both for lowering the pillar and raising the pool."

Trigger
number

Type

Action

191

SR

Donut

9

S1

Donut

155

WR

Donut

146

W1

Donut


Introduction | Regular Doom Tricks | TeamTNT's Boom Support
The Tools | Flags | Properties Transfer | Teleports | Ice, Mud, Wind, Currents | Scrolling Effects | Elevators | Other Triggers

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