Swinging Door
![[fxedit13.jpg]](gfx/fxedit13.jpg) |
SECTORS 1 : ceiling/floor 120/0 2 : ceiling/floor 128/128; 3 : ceiling/floor 128/128; 4 : ceiling/floor 0/0 |
LINEDEFS a : trigger 91 to sector 2; b : trigger 91 to sector 3
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Again this trick relies on the 'trigger 91' effect of instantly lowering the floor with a "raise to minimum adjacent ceiling" while this ceiling is in fact at ground level. Sector 2, 3 and part of the solid wall make up the 'door' in various stages of opening. Sector 2 and 3 are split into two parts, one making up the actual door, the other a dummy sector linked to a sector with its ceiling at ground level.
Lots of variations are possible, including sliding doors. All nodesbuilders are capable duplicating this effect. Have fun :)
Introduction | Regular Doom Tricks | TeamTNT's Boom Support
Sprites/Flats |
Window above Window | Other 3D Appearances |
Transparent Door | Shadowcasting |
Fake Bridge | 3D Bridge |
Double 3D Bridge | Two-storied Room |
Swinging Doors |
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