Window Above Window
| The picture of the right shows windows situated above walkways, making it look 3D. You can even create the illusion of a construction behind and above the floor
level beyond the window, like in Addictiv Map01 (574 Kb). This trick is done by suspending a middle texture into the air to create illusion of a wall between the windows and the walkway below while also lowering a SKY ceiling to create the window's view. |
![[fxedit1.jpg]](gfx/fxedit1.jpg) |
![[win.jpg]](gfx/win.jpg) |
SECTORS 1 : ceiling/floor 320/0; 2 : ceiling/floor 320/0; 3 : ceiling/floor 256/0, ceiling has sky texture;
4 : ceiling/height 128/0
LINEDEFS a: has front/back middle texture (Y=128, Y offsett=128, lower pegged); b : same properties as 'a', missing front upper texture; c : nothing special, leave as is.
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All nodesbuilders I've used so far are capable of this trick. Basically, the wall between the open sector
and the window is a 2-sided texture suspended into the air.You might want to lower the ceiling of sector 3
to prevent floating monsters from wandering through the 'fake' middle texture. A nice effect can be
achieved by leaving a distance between the upper level of the 2-sided 'b' texture and the ceiling of
sector 3, achieving the effect seen in Addictiv Map01.
Introduction | Regular Doom Tricks | TeamTNT's Boom Support
Sprites/Flats |
Window above Window | Other 3D Appearances |
Transparent Door | Shadowcasting |
Fake Bridge | 3D Bridge |
Double 3D Bridge | Two-storied Room |
Swinging Doors |
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