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The /newstuff Chronicles #514
yakfak on Zis is KAOSS!: Here's an oddity. kaoss.wad comprises eight modular levels which swing between feeling eccentric and almost procedurally generated, each sub-section in a map establishing a textural and geometric palette that appears only in that particular area and then never again! (more)


OBLIGE 7.5 Released

Oblige is the ultimate random Doom map creator, and this new version takes the cake!

I have just released version 7.50. This is a major rework compared to 6.20, introducing a new system of generating levels based on the concept of Shape Grammars (a somewhat rudimentary application of that concept, anyway). The results are definitely better than previous versions, though it still does some stupid things sometimes.

You can download it at the OBLIGE homepage.



DOOM Retro v2.3 Released

Version 2.3 of the DOOM Retro source port is now available. This release brings with it a great number of improvements, and several new features, such as motion blur when the player turns quickly, the ability to draw the player's path in the automap, and even more player stats. Visit www.doomretro.com to download and for the full release notes.



Doomworld Multiplayer Digest #36

Head on over to the multiplayer forum for discussion about clans, multiplayer WADs, match scheduling and other fun events! Happy fragging!



WadC v2.1 Released

Version 2.1 of WadC has been released. WadC is a functional programming language for generating Doom maps. Version 2.1 brings support for Doom 1, Heretic, Hexen and Strife as well as several new example maps, a load of bug fixes, some new libraries for managing Boom features and lots of improvements to the GUI. You can read more and grab the latest version from the WadC homepage. To complement version 2.1, there is now a work-in-progress WadC tutorial and gallery of examples. Version 2.1 of WadC is dedicated to the memory of Professor Seymour Papert (1928-2016), co-inventor of the LOGO programming language.


Doomworld Multiplayer Digest #35

ZDaemon Sessions hasn't been announced yet for this week, but keep your eye on the Multiplayer forum for updates and information. Happy fragging!



The /newstuff Chronicles #513

Not Jabba on Ancient Aliens: You know how every megawad has that one crazy secret level with the bright colors and the fancy architecture? What if somebody made an entire megawad of nothing but crazy secret levels, and every single one of them was a thing of incredible beauty? The Doom community had the answer sprung on it back in May, its collective jaw dropping at the wall of screenshots that accompanied the first release candidate for Ancient Aliens. The megawad quickly garnered publicity throughout the community and beyond, including a shoutout article on PCGamer. (more)


Doomworld Multiplayer Digest #34

ZDaemon Sessions hasn't been announced yet for this week, but keep your eye on the Multiplayer forum for updates and information. In other MP news, AlexMax is currently in the process of updating Duel40. Check out the Zandronum thread or the Doomworld thread to see what's happening and to chime in. Happy fragging!