Cadman
I'm not supposed to be here...no really

Posts: 431
Registered: 07-02 |
I see all the discussions here so I will try to clarify things for everyone wanting to be involved with this project.
*This is not intended to be a carbon copy of the original "Community Chest" project. Things change, projects change...the old rules of the first project do not apply here.
*No new sounds.
*No new sprites.
*I used vanilla Doom2 triggers and specials on the first project, now we take it one step further and go into Boom specials and triggers. This project is intended to be played on any Boom compatible port. If you intend to put in slopes then I suggest you don't do it because then it's not Boom specific. Boom triggers and specials only please!
*Stick with original Doom2 textures as much as possible. Custom textures are allowed as long as they don't replace the existing textures! If you need a new console texture or something in that nature then it's okay but all the original textures must be available.
*Doing two different wads at the same time is a no-no for this project. Just 32 maps please here...
*No re-coloring of textures.
*Bridges are allowed, no ZDoom bridges!
*No new graphics.
*No jumping.
*New music is allowed, MIDI or MUS.
Remember..."BOOM COMPATIBLE ONLY PLEASE!"
It should be playable on any source port that supports Boom! No ZDoom specials, JDoom specials, Vavoom and the such.
*Remember again...if at the end of January 2004 if any map slots are available then they can be taken by existing mappers.
Cadman - Member TeamTNT
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Cadman - Member TeamTNT
Doom2 GrandMaster (DHT5 Standards)
I did it on a 486 DX2 50mhz man!
I'm a DoomGod! (Yeah, right!!)
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