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The Ultimate DooMer
(former) /newstuff Chronicler


Posts: 4701
Registered: 03-02


I know this should belong in Editing, but given it's CC related it goes here. I'm planning my map now and I want to use these effects, so here come the questions:

Friction - is it advisable to use this, given the demo problem?

Coloured light - can this only be done in a deep water sector or can it be done anywhere?

Coloured fog - is this the same as the ZDoom fog, and can this be used outside of deep water?

Old Post 03-17-04 23:35 #
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The Flange Peddler
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Posts: 622
Registered: 02-03


Boom doesn't really have coloured lighting and stuff as in zdoom as I understand it. You can just change the colormap in certain sectors. And these effect what you see when you are inside a certain sector. If you are outside that sector the 'coloured lighting' effect will not be seen (I think P:AR kinda faked it by putting transparent linedefs with appropriately coloured textures either side of the 'light' sector to make it look like zdoom-eque coloured lighting).

As far as I know this can be done anywhere, not just in deep-water sectors (though you may have to use a dummy sector in a similar way, and just give it floor/ceiling heights that are the same as the real sector - though I can't quite remember... haven't done much editing for some time).

Old Post 03-18-04 10:24 #
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