cyber-menace
Forum Regular

Posts: 922
Registered: 03-03 |
Lutrov71 said:
Try and add some plasma cells earlier on in the game, because they would be quite usefull killing all the soldiers and imps etc. at the start of the level.
I'm likely going to leave the ammo as it is, it adds to the difficulty. If someone wasted all of their cells in Map22, they won't be able to BFG their way out of the first ambush adding immensly more difficulty. Being the 23rd map it must be hard.
Thanks for your feedback Lutrov! I see you liked my music, can you guess where it is from? I thought I should us the actual Death Mountain music, but the only MIDI of it I could find sounded like crap so I went with this music instead.
EDIT: I don't want to double post, so I'll just add on to this one.
OK, I fixed the sky (I only had one sector that had a tag other than 0 using it so it was easy) I know use the dark blue cloud sky featured in DTCA.
I have to thank chopkinsca for his post in the Sky Preferences thread because he mentioned the sky had to be an upper texture in order to work. That fixed the gigantic HOM that was appearing otherwise.
To fix the lighting issue, I've added more gas lamps in the bigger caves (not in the tiny caves) so you can see a little better. I've also increased the general lighting in Turtle Rock by 16.
I've changed a few of the Hell Knights and some of the Barons to different enemies like Mancubus and Cacodemons. I've also added the archie to make the last cave more... interesting.
That sould clear up those problems. Took me an extra hour of editing, but the results are nice.
EDIT2: Okay, Lutrov and anybody else who has beta-tested but wants to take a look at the changes... I've uploaded an updated version of the wad to the same place. Check it out.
BTW - 0-Mephist-0 you have yet to give me feedback, and I am still waiting for yours chopkinsca. Once I receive your feedback, I'll add you to the beta-testers list in my credits.
Last edited by cyber-menace on 08-23-04 at 13:38
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