Foofoo
I AM B.P.R.D.

Posts: 740
Registered: 06-03 |
'The problem there is, it wouldn't make any darn sense with the theme of my map.'
hehe i thought so.
'Also, I checked it out, and 517 chaingunners spawning in the beginning towers is a bit much. If they were Shotgun guys I would aproove, but chaingunners are too accurate and will eat away all of your health too quickly'
Well that was the main idea: to get to the health and ammo you have to run for your life to get to it, praying to not get drenched by the chaingunners. Hard, yes. That's what I like about it :P
'I never found the yellow key... so I never found that section.'
It IS there. In the hallway with the mancubi, theres a door that branches off of it leading to the place to get the yellow key.
'I think you should consider leaving ammo and such laying about the level instead of in the 2 or 3 strongholds... oh yes... there is nothing in the Red Key stronghold right near the end.'
hehehe, oh yeah, thats right. I totally forgot about that one.
'The chainsaw and shotgun could be hard to find for people who don't explore... and there seems to be an overkill in monsters in some places.'
Man, what is it with Doom players and exploration???!!?!?! Don't you people explore at least a little? I also love adventure games so I guess exploration is something I always like putting in a little... but seriously, they're not THAT hard too find (unlike Grove.wad. Sorry about that one)
'I agree with Lutrov about a berserk being needed. That chainsaw won't do much good against the onslaught of Hell Knights that follow the demons. Not to mention the Arachnatrons constantly shooting from their booths.'
Ahh, okay. There are 2 things you're forgetting. Number 1, you can use the arachanata... spiders to shoot at the demons and hell knights for you. I think that alone warrants not needing a beserk. Now, Number 2: There are 2 crosses on the ground at the 'entrance' to the hallways leading to the demon and hell knight teleport ambush. When you find the red key, these 2 crosses disappear, and the red key opens the door to the plasma gun, so its implying that you shouldn't cross without the plasma gun. Right?
'Detail wise this is one of the most unique maps I have ever seen and for the first time ever from your maps... it doesn't reduce my framerate! (Yeah I had to say it...) This map looks absolutely marvolus and I can't wait to see what happens once you get around to finishing it!'
Oh shucks. Thanks for the compliment. But, you know, I've made lots of maps rather than the frame-reducing horriblness of Nuts 1-3 which I persume your refering to. I also made DOOM2:2-THE TIME TRAVEL SAGA, baby!
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