iori
#legacy bastard

Posts: 797
Registered: 07-03 |
Link taken down. Thanks for the feedback guys. I know map01 has Revs, Hellknights, and chaingunners, which make things harder, but I kinda intentionally limited myself to demons/spectres, shotgunners, zombiemen, imps and a couple of Cacos. Maybe I'll break that rule and add some chaingunners, but I think a map can still be challenging, especially one so early on in the megawad without these 'power monsters'.
About the floor lamp on the ceiling, thats what I get for placing it too close to the lowering floor. Consider that one fixed.
Lutrov71 wrote:
Maybe some lower unpegged bars in the end room to block the player instead of an invisible impasible line.
I dont know about that one, the 'invisible impassible line' that you mention uses BRNBIGC... which is *******ly not invisible :P Got a screenshot of what you see handy?
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