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Custom monsters?
Yes
Yes, but not that many
No
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The Ultimate DooMer
(former) /newstuff Chronicler


Posts: 4719
Registered: 03-02


Okay, what does everyone think about using decorate monsters in this? Obviously they'd have to be submitted beforehand, and maybe something would need to be done to prevent excessive new graphics, too.

(controversial issue, but let's see what happens)

Last edited by The Ultimate DooMer on Apr 15 2005 at 21:05

Old Post Apr 15 2005 20:56 #
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Bloodskull
Reputation is a bubble which a man bursts when he tries to blow it for himself.


Posts: 945
Registered: 06-04


I voted yes but not that many. I wouldn't have a problem if we used enhanced monsters like Zdoom Community Wad 1 did, but not going all crazy by mixing monsters from Blood and Heretic. Just my 2 cents.

Old Post Apr 15 2005 21:21 #
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exl
Personal Test Dummy


Posts: 595
Registered: 05-02


Rather not. It would create a massive mix of lots of different monsters. Let's see what a good mapper can do with stock Doom monsters.

Old Post Apr 15 2005 22:17 #
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Cyb


Posts: 3204
Registered: 07-02


people seem to have a tendency to make HUGE POWERFUL MONSTERS THAT FIRE 30 PROJECTILES AT ONCE AND HAVE 100000000 HEALTH, so I dunno. Ling will be checking all the wads though, so if you make a stupid monster I'm sure he'll tell you :P

Old Post Apr 15 2005 22:21 #
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nightice
Mini-Member


Posts: 70
Registered: 01-04


Maybe a boss, but that's as far as it should go.

Old Post Apr 15 2005 22:39 #
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Quast
insert title here


Posts: 2752
Registered: 09-02



exl said:
Rather not. It would create a massive mix of lots of different monsters. Let's see what a good mapper can do with stock Doom monsters.

gee, kinna like what has been happening for the past 10+ years anyway?

and why not heretic monsters? Those are built right into zdoom the way it is...although they suck.

I say use the zdoom monster/human wads if you want to.

Old Post Apr 15 2005 23:19 #
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WildWeasel
Resident Castlevania Super-Fanboy


Posts: 2863
Registered: 07-03


Let's restrict new monsters to those in the Resource WAD, with some exceptions for single new monsters (I know already that my map will be using the Flame Zombie that I made).

Old Post Apr 15 2005 23:39 #
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Lutrov71
That 1024 guy


Posts: 1384
Registered: 12-03


Yes as long as they are GOOD.

Old Post Apr 16 2005 01:10 #
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Submerge
Dumboy traded my soul for pogs


Posts: 1521
Registered: 03-01


Well, I'll use cacoliches. maybe a few other foes. maybe.

Old Post Apr 16 2005 01:22 #
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NiGHTMARE
Forum Legend


Posts: 5078
Registered: 05-00


BTW if anyone reading this post dislikes/hates the ZDoom Monster Pack, you'll probably want to reassess your opinion after the next version comes out (which won't be until after KDIZD) :).

Old Post Apr 16 2005 10:20 #
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Vader
Member


Posts: 498
Registered: 02-05


I voted yes!
The stock monsters just got to boring IMO and why shouldnŽt we use new monsters, if we have the possibility?
The MRW enemys are fine I think and like Nightmare said, just keep wait for the new version ;)

If new enemys are accepted, IŽll plan two create two brandnew ones as well...

Old Post Apr 16 2005 15:07 #
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Bastet Furry
THE WERELION


Posts: 910
Registered: 09-02


As long as they arnt just pallete hacks of normal monsters.
I could use some meele combat cyberdemon *g*

Old Post Apr 16 2005 19:35 #
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Veddge
Junior Member


Posts: 150
Registered: 06-04


So yeah or nay? I started work on a new monster for my map which should add some atmosphere to its theme :)

Old Post Apr 16 2005 21:13 #
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Kochipahk
Junior Member


Posts: 151
Registered: 01-05


My map could use some sort of undead priest, but I don't think I'll make one and use it.

Old Post Apr 17 2005 18:21 #
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Nmn
Man of Rone


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Only if they have new sprites :-P

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Old Post Apr 17 2005 22:54 #
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AgentSpork
Agent Spork is a resourceful agent for the Country


Posts: 2221
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I voted No, because I know people are going to use those lame ZDoom Monster Resource Wad monsters.

Old Post Apr 18 2005 00:54 #
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SS-Bowen
Mini-Member


Posts: 62
Registered: 03-05


I voted yes, because i kinda sorta already used 2 new monsters =P

Thats all though, i dont plan on using any more.

Old Post Apr 18 2005 01:14 #
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NiGHTMARE
Forum Legend


Posts: 5078
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AgentSpork said:
I voted No, because I know people are going to use those lame ZDoom Monster Resource Wad monsters.


NiGHTMARE said:
BTW if anyone reading this post dislikes/hates the ZDoom Monster Pack, you'll probably want to reassess your opinion after the next version comes out (which won't be until after KDIZD) :).

Besides that, there are already several monsters in the current version of the Resource Wad which I can virtually guarantee are far superior to any new monster that'd be created exclusively for CC3.

Last edited by NiGHTMARE on Apr 18 2005 at 12:32

Old Post Apr 18 2005 01:16 #
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AgentSpork
Agent Spork is a resourceful agent for the Country


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Heh, well.. There are a few good ones, although I'm afraid that some people might use some of the not-so-good ones.

Old Post Apr 18 2005 06:50 #
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NiGHTMARE
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Well if people use them, obviously it's because they like them. It's not up to an individual person (well, besides the project leader, i.e. Linguica) to prevent people from using something they like, simply because the individual doesn't happen to like it.

Old Post Apr 18 2005 12:34 #
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rf`
Dr. Nosign


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NiGHTMARE said:
Well if people use them, obviously it's because they like them. It's not up to an individual person (well, besides the project leader, i.e. Linguica) to prevent people from using something they like, simply because the individual doesn't happen to like it.

*cough* Particles. *cough*

Old Post Apr 18 2005 13:40 #
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NiGHTMARE
Forum Legend


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That's why I said "besides the project leader" ;)

Old Post Apr 18 2005 14:16 #
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Jespin
Green Marine


Posts: 30
Registered: 05-05


I would love to see new monsters.
There are too many damn "ROFL l00K 4T MY UN0R1GUN4L M4PZ" out there.
We need more new maps that change the strategy the game requires as well as changes the gameplay. I'd like to see more things like CoopbuildLM and less dwango 5 rip offs.

Old Post May 10 2005 00:49 #
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Jespin
Green Marine


Posts: 30
Registered: 05-05


When I played the original Community Chest on Zdaemon, I was hooked. The level "Pistol Panic" forced the player to use new strategies to destroy tough enemies and conserve ammo. When I finally reached map 30, I was truely impressed. Rather then carelessly slapping the final boss textures onto a few walls, or prefabing the entire Icon of Sin map, Community chest made the boss something I had never seen before.
3D.
However, the wad lacked something I had always liked.
Custom monsters.
If the wad had contained this one small feature, it would have been perfect.

In conclusion, I would like to see custom monsters in Community Chest 3. :)

Old Post May 10 2005 00:57 #
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XXoXX
Junior Member


Posts: 188
Registered: 08-04


If every mapper in this CChest is going to use custom monsters (especially if they made their own), the wad file is gonna be huge.
That will be a pain in the ass if ppl wanted download the wad.
(I know, im using 56K)

Old Post May 16 2005 05:00 #
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Mista T
Warming Up


Posts: 14
Registered: 11-04


I voted yes, but not that many. I'd only be against monsters whose looks and actions took the "Doom" away from Doom. If we found ways to to create new monsters using the stock graphics for Doom and some palette changes via ACS or adding just changed frames, I think it would be fine.



And I vote "yes" also because I created a mini-boss for my map already. :)

Old Post May 27 2005 20:51 #
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chopkinsca
Nothing


Posts: 1520
Registered: 10-02



Mista T said:
I voted yes, but not that many. I'd only be against monsters whose looks and actions took the "Doom" away from Doom.

You won't like my map then.

Old Post May 28 2005 03:22 #
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