Jespin
Warming Up

Posts: 29
Registered: 05-05 |
When I played the original Community Chest on Zdaemon, I was hooked. The level "Pistol Panic" forced the player to use new strategies to destroy tough enemies and conserve ammo. When I finally reached map 30, I was truely impressed. Rather then carelessly slapping the final boss textures onto a few walls, or prefabing the entire Icon of Sin map, Community chest made the boss something I had never seen before.
3D.
However, the wad lacked something I had always liked.
Custom monsters.
If the wad had contained this one small feature, it would have been perfect.
In conclusion, I would like to see custom monsters in Community Chest 3. :)
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