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Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Community Chest 4 > Votes to revive CC3 from the dead?
Should CC3 still live
Yes
No
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BlackFish
Forum Spammer


Posts: 5110
Registered: 06-02


Vote! The fate of CC3 belongs to YOU!

Old Post Jul 11 2005 17:15 #
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chopkinsca
Nothing


Posts: 1519
Registered: 10-02


Meh..
What my map has turned into now would require a solo-release, if I even finish it.

Old Post Jul 11 2005 18:05 #
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DooMAD
Bitcoin IS a religion.


Posts: 1523
Registered: 07-02


I still can't tell if my sarcasm detector fails it or not, so I'll just vote "yes" anyway.

Old Post Jul 11 2005 18:57 #
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Aleaver
Can't spll


Posts: 1240
Registered: 08-02


A Y.E.S here..I would like to see it continue.

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ZDaemon handle: Dreamstate | You Tube| Dawn Of Gaming | Show me a world without greed and deceit, and I'll show you a fantasy -Anomalous

Old Post Jul 11 2005 22:59 #
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Mista T
Warming Up


Posts: 14
Registered: 11-04


I voted yes. Even if the release date needs to be extended and I have to make more than one map.

Old Post Jul 11 2005 23:03 #
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BlackFish
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Posts: 5110
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7 more yeses and I could lead the project if it does revive..

Old Post Jul 11 2005 23:17 #
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Mista T
Warming Up


Posts: 14
Registered: 11-04


Could I make a suggestion for a rule? Just for the sake of consistancy, should we limit authors to one or two completely new monsters (if any) and Nanami's Monster Wad?

Old Post Jul 12 2005 01:40 #
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rf`
Dr. Nosign


Posts: 8306
Registered: 11-01


You're an idiot who cant discern sarcasm from seriousness.

Old Post Jul 12 2005 01:41 #
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Derrick
Junior Member


Posts: 152
Registered: 03-02


Just a suggest, level designers make sure your maps have all the player starts, so us who like to play coop can. :-)

Old Post Jul 12 2005 03:59 #
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Dr. Zin
Senior Member


Posts: 1072
Registered: 01-04


Maps with heavy scripting would likely have problems with Co-Op.


Oh, and the project must go on.

Old Post Jul 12 2005 05:40 #
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Mista T
Warming Up


Posts: 14
Registered: 11-04



Dr. Zin said:
Maps with heavy scripting would likely have problems with Co-Op.

Not if a bunch of scripts make good use of:
code:
if (gametype() == GAME_NET_COOPERATIVE)
Heck, the behavior of my map changes upon GAME_NET_DEATHMATCH.

Old Post Jul 12 2005 22:19 #
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Khorus
Strife!


Posts: 1413
Registered: 04-05


Of course it should continue! My map is going along nicely. :)

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Old Post Jul 15 2005 06:56 #
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Anders
No one knows I'm schepe


Posts: 428
Registered: 03-02



Dr. Zin said:
Maps with heavy scripting would likely have problems with Co-Op.

Only if the mapper is too stupid to take coop into account when writing his scripts.

Old Post Jul 16 2005 06:47 #
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XXoXX
Junior Member


Posts: 188
Registered: 08-04


Just when i thought CC3 was dead... Yes, of course.

A question though, are the mappers involved using any custom scenery?
Doom's original scenery objects dont seems to be quite enough.

Old Post Jul 16 2005 08:08 #
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Kaiser
Doom64 Guru


Posts: 2897
Registered: 08-00


has anyone ever realized that polls never make a difference?

Old Post Jul 16 2005 08:12 #
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Aleaver
Can't spll


Posts: 1240
Registered: 08-02



Kaiser said:
has anyone ever realized that polls never make a difference?

Well aleast it can be look at as another way to see if atleast some people would like to see this project continue or not..with less chance of sarcasm I might add.( scroll up or check dumb milestone thread) Notice I didn't say it took the chance of sarcasm completely down to 0%. But its aleast somewhat better in a poll IMO.

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ZDaemon handle: Dreamstate | You Tube| Dawn Of Gaming | Show me a world without greed and deceit, and I'll show you a fantasy -Anomalous

Old Post Jul 16 2005 11:23 #
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Kirby
Senior Member


Posts: 1665
Registered: 10-04


I say, live! Christ, don't let this turn into the ZDCMP2 project, stopping it dead ni its tracks. Keep it going! there's some great work here and it should be continued!

Old Post Jul 16 2005 12:51 #
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BlackFish
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ok 24 is way more than enough. Hooray!

Old Post Jul 16 2005 17:36 #
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SirBardCat
Junior Member


Posts: 151
Registered: 06-04


if mappers are needed, i'd fill in a slot

Old Post Jul 20 2005 21:32 #
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Xenphire
Member


Posts: 387
Registered: 12-04


I hope to see this continued, the previous two were really great works.

Old Post Aug 14 2005 21:16 #
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