Shadow Dweller
Forum Regular

Posts: 758
Registered: 04-06 |
Soap on a Rope said:
The first picture looks okay (I like the broken wall right next to the door like that), but it could use some more colors. You would do well to throw some brown crates into the mix.
oh, yeah, i probably should try that. another thing i thought of is adding broken crates once i figure out how to do it
Also
On the second screenshot, you should fix the lighting on the floor under the broken ceiling so it's the same as the rest of the hallway - having the light broken above a brighter section of floor just doesn't make much sense. :P Overall, though, I'd say you're doing a fine job on lighting.
i know, but remember i am going to put a randomly blinking light in there as soon as i figure out a realistic way to do it.
And
In the third shot (with the columns), you may want to consider changing the wall texture to something besides square tiles. It makes everything in the room kind of blend together, and you want a bit more contrast than that (especially if you're planning a big fight in there).
i thought of that, i'll see what i can do.
And
I have nothing to say about the fourth shot in particular, so I'll just give you another nugget of advice for all-around use. You should put the occasional curve in the walls of your hallways, or a desk against the wall, or something to break it up, because the enemies aren't going to be there to spice up the hallways forever.
i might consider adding an occational dent in the wall
And
All in all, you're obviously getting better. I look forward to seeing how this turns out.
thanks
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