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Dutch Doomer
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Craigs said:
Looking good Duch Devil, but I think you should change that column of white lights in the first screen shot. They look way too flat there.

Going to fix that if I still have some mapping skills left after being away for two weeks :p

Old Post 08-09-06 00:17 #
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Use3D
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Shadow Dweller said:
judgeing by the lack of feedback, i am guessing there are no comments, so i am now looking for beta testers.


I'll take a look at it. email in profile.

Old Post 08-09-06 01:38 #
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beanenator
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My map seems to be a short map, its maybe 40 to 70 percent done still not sure if its going to be longer theres only 77 sectors so don't assume its going to be a big Map. Pics later after i add details and tune up gameplay

Old Post 08-09-06 02:18 #
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Kirby
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Blah! I fell asleep last night! But I am still working, and my map looks to be about 25% done.

Old Post 08-11-06 17:32 #
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Dutch Doomer
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Map status so far:
Completion: 25%
Vertices: 2476
Linedefs: 2762
Sidedefs: 4502
Sectors: 434
Things: 144

Screens will follow in a while.

Old Post 08-11-06 17:46 #
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Kirby
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http://img136.imageshack.us/img136/7066/wallasxj8.png

Here's a prelim shot. Tell me if you think it needs improving.

Old Post 08-11-06 18:28 #
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Use3D
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Looks cool to me Kirby, keep it up

Old Post 08-11-06 22:46 #
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Kaiser
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Just to inform anyone now, my progression in making maps is not what it used to be anymore. This doesn't mean I have lost intrest or dropped out. I will complete it eventually, but I have no time estimate on when it will be done.

Its good to see that CC3 is alive and kicking again

Old Post 08-12-06 05:29 #
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Kirby
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http://img138.imageshack.us/img138/546/griefyf8.png
http://img216.imageshack.us/img216/416/grief1yp1.png


STATUS UPDATE:

Completion - 15 to 20% done
Vertices - 458
Lindedefs - 560
Sidedefs - 991
Sectors - 112
Things - 27

Old Post 08-14-06 02:39 #
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Dutch Doomer
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Looks good so far only those doors open up in the sky, maybe make lifts out of them.
[edit]My layout so far:
http://img164.imageshack.us/img164/530/cc3vn3.th.png

Last edited by Dutch Doomer on 08-14-06 at 16:00

Old Post 08-14-06 14:51 #
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Aleaver
Can't spll


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dutch devil said:
Looks good so far only those doors open up in the sky, maybe make lifts out of them.


Yea I was thinking he should do the samething. But other than that it looks great.

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Old Post 08-14-06 21:43 #
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Dutch Doomer
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http://img478.imageshack.us/img478/8066/doom0001db2.th.pnghttp://img77.imageshack.us/img77/7744/doom0002rx2.th.pnghttp://img77.imageshack.us/img77/721/doom0000ci5.th.png
I love stock doom textures :) the map is coming along pretty good so far.

Old Post 08-16-06 20:09 #
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Kirby
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Wow! good job so far dutch devil!

Old Post 08-17-06 00:43 #
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Dutch Doomer
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Completion: 95%
Vertices: 6118
Linedefs: 6768
Sidedefs: 11029
Sectors: 987
Things: 432

I am almost done with my map I still have to work on gameplay and some minor detailing.
Then some playtesters would be nice :)

Old Post 08-20-06 16:07 #
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beanenator
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I would to take a break from Maping.

Old Post 08-20-06 16:12 #
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Kid Airbag
Not really a kid. Not really an airbag. WHAT THE HELL IS IT?!? Who's asking? Are you French? An airbag is a safety device in a car that inflates during a collision and blocks you from smashing your head into the dashboard or steering wheel!


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Not only have I pretty much completely fleshed out my idea, but I've even started actually working on my map. If it gets completed to the full extent of how it looks in my mind, it could very well be one of the largest maps ever.

Old Post 08-22-06 01:21 #
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Aleaver
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Kid Airbag said:
Not only have I pretty much completely fleshed out my idea, but I've even started actually working on my map. If it gets completed to the full extent of how it looks in my mind, it could very well be one of the largest maps ever.


My map is large too..Rather the largest I ever built. Well let me put it this way: It's the first map I have built with 400+ sectors in it and I'm not even finished with it yet. With the editor I use to use (EDMAP). I could only build the maps to a certin size.. Around 325 sectors. Again since Im now useing DOOMBUILDER, there is no limit..Atleast none that I have noticed yet...

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Old Post 08-22-06 04:05 #
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Use3D
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Kid Airbag said:
Not only have I pretty much completely fleshed out my idea, but I've even started actually working on my map. If it gets completed to the full extent of how it looks in my mind, it could very well be one of the largest maps ever.


Yay! I was missing you in cc2, so I'm glad you got a map slot. Please see your map through to the end!

map01: Ventilator

sectors: 437
lines: 3363
sides: 5394

It's about 80% complete. I'm debating whether or not to do another map for this project.. have some neat ideas...

Old Post 08-22-06 06:43 #
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XXoXX
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Hurray my exams are finally over...for now. Now i can get back to mapping.

Map05: Hydro Plant/ The Dam (cant decide on the name..help?)

Linedefs: 2820
Sidedefs: 4135
Sectors: 428
Things: 18

And here some screenshots:
http://img221.imageshack.us/img221/9192/doom0004na3.th.png
http://img182.imageshack.us/img182/6193/doom0005hi5.th.png
http://img182.imageshack.us/img182/7792/doom0006ku4.th.png

Old Post 08-23-06 10:11 #
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Kirby
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Lookin pretty sweet to me. Goos job!

Old Post 08-23-06 14:38 #
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Dutch Doomer
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XXoXX said:
And here some screenshots:

These look nice good work XXoXX, btw did you recieved my map Aleaver?

Old Post 08-23-06 22:15 #
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Aleaver
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dutch devil said:

These look nice good work XXoXX, btw did you recieved my map Aleaver?



Agreed.

And yes Sir there Dutch Devil. I got your map!

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ZDaemon handle: Dreamstate | You Tube | Show me a world without greed and deceit, and I'll show you a fantasy -Anomalous

Old Post 08-23-06 23:40 #
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Craigs
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XXoXX said:
"Screenshots"


Those are all really good. My personal favorite would be the first one. My only suggestion would be to replace the comp blue things in the last screen shot with something else. They just seem out of place with the rest of the area

Kirby: Looking good, my only suggestion would be to tone down the amount of textures you use from the Gothic resources. They look really ugly with the original Doom sky.

Old Post 08-24-06 21:15 #
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Soap on a Rope
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With any luck, I'll have my completed map submitted on Monday (life has been very frustrating lately). I'll also put up some screens of the final product and maybe let someone playtest it to see just how final it really is.

Old Post 08-25-06 17:51 #
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BlazingPhoenix
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O_O, It's ALLLLLLLLLLLLLIIIIIIIIIIIIVEEEEEEE

Old Post 08-25-06 18:28 #
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Black Void
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Soap on a Rope said:
(life has been very frustrating lately)


Oye, you've hit the nail on the head SoaR! Hectic, crazy life has nearly shot down my desire to even pick up and play video games, nevermind work on my doom map.

'Tis a commitment I plan to fullfill however and I'm making sure to have my map in, hopefully sooner than later (I don't miss deadlines!).

Use3D: I got your message about wanting to play the map I already made and sadly, it got erased... I don't recall highlighting it then hitting 'delete' so that actually got me bummed =( On the plus side however - at least I can no longer just throw that in at the end and be like, "HEY! MY MAP IS DONE! HERE, TAKE THIS PIECE OF MEDIOCRITY!" ^_^

Old Post 08-26-06 00:22 #
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Aleaver
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Soap on a Rope said:
(life has been very frustrating lately).


Agreed there. Totaly.

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ZDaemon handle: Dreamstate | You Tube | Show me a world without greed and deceit, and I'll show you a fantasy -Anomalous

Old Post 08-26-06 00:51 #
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Use3D
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Black Void said:

Use3D: I got your message about wanting to play the map I already made and sadly, it got erased...



Oh that sucks, I wanted to play it.

Old Post 08-26-06 03:29 #
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Aleaver
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Black Void said:


I don't miss deadlines!.




Of what DEADLINE do you speak???


I.E: There is no deadline set (yet)

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ZDaemon handle: Dreamstate | You Tube | Show me a world without greed and deceit, and I'll show you a fantasy -Anomalous

Old Post 08-26-06 03:54 #
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Cage
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My map (map09), hasn't got any name as of yet.

http://img247.imageshack.us/img247/690/cc1sz0.th.jpg
http://img247.imageshack.us/img247/4592/cc2od7.th.jpg
http://img246.imageshack.us/img246/2451/cc3gm8.th.jpg
http://img206.imageshack.us/img206/7856/cc4ni1.th.jpg

2805 verices
3239 linedefs
4993 sidedefs
355 sectors
143 things

There's still a bit of work to do ;)

Old Post 08-27-06 01:08 #
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