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lupinx-Kassman
Senior Member


Posts: 1276
Registered: 10-06


Im not sure what is wrong, but glitch or not, I kinda like the metal textures like that. I might be weird.

Old Post 03-08-07 23:26 #
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Aleaver
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Yea it sorta looks cool...But it may be an error and errors are not what I want in my maps. As I am sure everyone don't want errors in there maps aswell.

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Old Post 03-09-07 01:51 #
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Kirby
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Well, just to show that my map11 is, in fact not dead, here a screenie of a room-in-progress

http://img293.imageshack.us/img293/4820/doom0022bz6.png

Old Post 03-11-07 18:32 #
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RottKing
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Posts: 246
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I guess it's time for me to post another update!

http://img77.imageshack.us/img77/6040/doom0159dw7.th.png

957 sectors so far.

Old Post 03-28-07 21:55 #
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Torn
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I really need to get my ass finishing this map. It just needs monsters.

Old Post 04-03-07 08:58 #
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Aleaver
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Torn said:
I really need to get my ass finishing this map.


So Do I....:P

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Old Post 04-03-07 20:10 #
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lupinx-Kassman
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I get two rooms done a day ..Do you know how sad that is? I WILL force myself to finish the land base area by the end of this weekend though.

Old Post 04-05-07 00:34 #
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dutch devil
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My maps al allready done I think ive send them all to Aleaver allready not sure though :p

CC3 gets an bit quiet lately.

Old Post 04-05-07 01:32 #
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The Flange Peddler
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I just need to get round to populating my map and it should be done.

I was thinking it might be an idea to have some sort of status check soon to see how everybody is getting on. It might even be an idea to submit a news item, or at least create a thread in Wads and Mods, as I'm not sure how many of the CC3 participants actually check this section of the forums.

Old Post 04-05-07 01:40 #
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Aleaver
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The Flange Peddler said:


I was thinking it might be an idea to have some sort of status check soon to see how everybody is getting on. It might even be an idea to submit a news item, or at least create a thread in Wads and Mods, as I'm not sure how many of the CC3 participants actually check this section of the forums.



I was thinking about this also...I haven't made my mind up yet on how to do so..But I'm pretty sure I won't submit a news post on CC 3 yet..Since there is no site for CC3 other than these fourms. I'll save that for the release.

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Show me a world without greed and deceit, and I'll show you a fantasy -Anomalous

Old Post 04-05-07 03:46 #
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Kid Airbag
Not really a kid. Not really an airbag. WHAT THE HELL IS IT?!? Who's asking? Are you French? An airbag is a safety device in a car that inflates during a collision and blocks you from smashing your head into the dashboard or steering wheel!


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Are we still gunning for a May 1 release?

Old Post 04-05-07 23:01 #
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Use3D
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Lets shoot for...mid or early May ;P

Old Post 04-05-07 23:47 #
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Aleaver
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Use3D said:
Lets shoot for...mid or early May ;P


It's looking more and more like thats going to be the case. Nots that its a bad thing. I want people to make sure they get things done they way they want. Not to have it rushed through because of an apporching deadline. May 1'st is not set in stone.

<---------------------------------------------------------------------------------------------------->
CHECK TOP POST OF THIS THREAD, THE RULES THREAD, OR THE MAP SLOTS THREAD FOR NEW RELEASE DATE INFO.
<---------------------------------------------------------------------------------------------------->

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Show me a world without greed and deceit, and I'll show you a fantasy -Anomalous

Last edited by Aleaver on 04-06-07 at 07:54

Old Post 04-06-07 03:11 #
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Soap on a Rope
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Aleaver: I recently replayed my map just for the hell of it, and I found a few minor bugs. So I sent you an updated version of map14 with fixes applied. Sorry for what inconvenience this might cause!

Also, I'm glad to hear release date news and to see that progress is being made! I look forward to the finished product. :D

Old Post 04-08-07 00:02 #
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Aleaver
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Soap on a Rope said:
Aleaver: I recently replayed my map just for the hell of it, and I found a few minor bugs. So I sent you an updated version of map14 with fixes applied. Sorry for what inconvenience this might cause!

Also, I'm glad to hear release date news and to see that progress is being made! I look forward to the finished product. :D



Not a problem..Thanks for the bug fix! Check out the site I have made for CC 3. http://www.aldp.ws

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ZDaemon handle: Dreamstate | You Tube | Veoh
Show me a world without greed and deceit, and I'll show you a fantasy -Anomalous

Old Post 04-08-07 00:05 #
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lupinx-Kassman
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Some shots of new areas to show im not dead.

http://i132.photobucket.com/albums/q17/Kassman_01/DOOM0063.png

http://i132.photobucket.com/albums/q17/Kassman_01/DOOM0054.png

http://i132.photobucket.com/albums/q17/Kassman_01/DOOM0060.png

http://i132.photobucket.com/albums/q17/Kassman_01/DOOM0061.png

Old Post 04-21-07 20:44 #
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Aleaver
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Looking good to me. Glad to hear ya not dead too heh :P

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Show me a world without greed and deceit, and I'll show you a fantasy -Anomalous

Old Post 04-22-07 02:08 #
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dutch devil
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Looks pretty cool I like the top screenshot the best despite the Wolfenstein SS :p

Will the Wolfenstein SS be replaced with an new monster? if thats the case I might use them in my maps.

Old Post 04-22-07 14:31 #
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lupinx-Kassman
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dutch devil said:
Looks pretty cool I like the top screenshot the best despite the Wolfenstein SS :p

Will the Wolfenstein SS be replaced with an new monster? if thats the case I might use them in my maps.



I believe these were a proposition. One of the rules though states that monsters can not be replaced, so it is probably up to the player to simply add in the monster wad when playing the map in cc3.

Old Post 04-22-07 20:57 #
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Aleaver
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lupinx-Kassman said:


I believe these were a proposition. One of the rules though states that monsters can not be replaced, so it is probably up to the player to simply add in the monster wad when playing the map in cc3.



Correct Though we could hold a vote to see how many people want to have custom monsters..You all want a poll thread started on this issuse?

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Old Post 04-22-07 21:02 #
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dutch devil
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I wouldn't mind using those :)

Old Post 04-23-07 14:47 #
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Use3D
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Aleaver said:

Though we could hold a vote to see how many people want to have custom monsters..You all want a poll thread started on this issuse?



No, let's not over complicate things.

Old Post 04-23-07 20:00 #
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Kirby
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Grr, I'm ALMOST done I swear! Just gotta do this last part and then I'll send it.....

Old Post 05-04-07 04:14 #
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Use3D
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Use3D said:


My second map is progressing slowly.

Map19: Subduction

Sectors: 112
Lines: 500
Sides: 1098




Still slow, but coming along. I think I'm just about half done.

Sectors: 432
Lines: 3613
Sides: 5956

Old Post 05-04-07 05:09 #
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Aleaver
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Here are my stats:

Sectors: 849
Things: 550
Sidedefs: 10585
Linedefs: 6277
Vertices: 5517

File size: 907KB
Percent Complete: 90%

All the is left structure wise is the "exit area". Then some minor details and item tweaking. And then it will be done!

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ZDaemon handle: Dreamstate | You Tube | Veoh
Show me a world without greed and deceit, and I'll show you a fantasy -Anomalous

Old Post 05-04-07 06:12 #
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RottKing
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Whew, this map sure has gotten large...

1784 sectors
900 things
8800 vertices
10603 linedefs
16789 sidedefs

It's about... 90% complete I guezz.

Last edited by RottKing on 05-10-07 at 00:02

Old Post 05-09-07 23:52 #
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Use3D
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RottKing said:
Whew, this map sure has gotten large...




Excellent, can't wait to see what you've been cooking up! I've been making great progress as well.

Map19: Subduction

sectors: 793
lines: 6387
sides: 11450

I only have two major areas left to put in, and things are looking wonderific. Then it's onto heavy playtesting.

Old Post 05-12-07 22:21 #
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lupinx-Kassman
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Since I can not upload my WIP no matter how I tried, ill just show some new pics here. I am still working on the lighting in these pics, but all I basically have left to make is the final arena-like area, where you have to diffuse the bomb.

http://i132.photobucket.com/albums/q17/Kassman_01/DOOM0075.png

http://i132.photobucket.com/albums/q17/Kassman_01/DOOM0074.png

http://i132.photobucket.com/albums/q17/Kassman_01/DOOM0073.png

Old Post 05-12-07 23:01 #
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Aleaver
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In my earlier post:
Here are my stats:

Sectors: 849
Things: 550
Sidedefs: 10585
Linedefs: 6277
Vertices: 5517

File size: 907KB
Percent Complete: 90%

All the is left structure wise is the "exit area". Then some minor details and item tweaking. And then it will be done!



Cool stuff guys...

My progress report as of 05/12/07

Sectors: 947
Things: 550
Sidedefs: 11474
Linedefs: 6780
Vertices: 5930

File size: 995KB
Percent Complete: 95%

Link to Doombuilder screenshot See here

Exit area is in and in the tweaking phase. Then its on to monsters and item placement (in the exit area). Then final details.

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ZDaemon handle: Dreamstate | You Tube | Veoh
Show me a world without greed and deceit, and I'll show you a fantasy -Anomalous

Last edited by Aleaver on 05-13-07 at 04:03

Old Post 05-13-07 03:56 #
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Aleaver
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Update as of 05/18/07:

Click here to see satistics

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ZDaemon handle: Dreamstate | You Tube | Veoh
Show me a world without greed and deceit, and I'll show you a fantasy -Anomalous

Old Post 05-19-07 02:06 #
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