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Aleaver
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I need someone or maybe even afew people to do the level names and other graphical things like title screen and whatnot. I'm not gonna lie and say I know how to do that and I'm not ashamed to ask for help so. If anyone would like to help. Reply here! And thanks in advance....

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Old Post Jul 19 2006 03:04 #
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Dutch Doomer
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I can do the level names (CWILV00) though my skills are limited in that.

Old Post Jul 19 2006 17:30 #
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MTrop
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I've got a question - are we going to be using the stock Doom II skies or are we going to decide on new ones for the three sections of the game?

Old Post Jul 22 2006 20:01 #
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Aleaver
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Mista_T said:
I've got a question - are we going to be using the stock Doom II skies or are we going to decide on new ones for the three sections of the game?

Well if some people would make some new ones, sure we would use them..we could even hold another vote if it comes down to it if alot of people make new skys..

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Old Post Jul 22 2006 20:49 #
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Dutch Doomer
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Is this good enough:

Old Post Jul 23 2006 13:32 #
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Aleaver
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dutch devil said:
Is this good enough:

Looks good to me. I like it.

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Old Post Jul 23 2006 16:43 #
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Soap on a Rope
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I'm not too bad at those graphical things you speak of, but I don't really have any ideas at the moment for such jobs that jump out and scream "ooh, pick me!" so I'm not going to volunteer yet.

Also, the "burning city" sky for the second "segment" of the game could be replaced with something a little more generic, such as the cloudy sky from the early levels in Heretic, or pretty much any sky from Hexen.
I'd be cool with any of that if it happened.

Old Post Jul 23 2006 17:18 #
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DooMAD
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I've got a few random skies which have yet to be used in a project, although they may need some slight tweaking:

http://www.teamhellspawn.com/skyred.bmp
http://www.teamhellspawn.com/skyhell.bmp
http://www.teamhellspawn.com/sky666.bmp
http://www.teamhellspawn.com/moonsky.bmp (designed as a tall sky for Legacy, so it needs cropping)

and one by DooMGoaT:
http://www.teamhellspawn.com/skyuber.bmp

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Old Post Jul 23 2006 22:15 #
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Aleaver
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DooMAD said:
I've got a few random skies which have yet to be used in a project, although they may need some slight tweaking:

http://www.teamhellspawn.com/skyred.bmp
http://www.teamhellspawn.com/skyhell.bmp
http://www.teamhellspawn.com/sky666.bmp
http://www.teamhellspawn.com/moonsky.bmp (designed as a tall sky for Legacy, so it needs cropping)

and one by DooMGoaT:
http://www.teamhellspawn.com/skyuber.bmp

I like those alot. I think they would work good in the project. But that is coming off a bais of my map. (imaging how each would work in my map that is) ..So everyone else in the project: What do you all think?

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Old Post Jul 24 2006 01:47 #
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Dutch Doomer
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I like those skies I say use some of those.

Old Post Jul 24 2006 09:31 #
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XXoXX
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Some of them reminds me of the TNT and Plutonia skies.

Old Post Jul 24 2006 10:51 #
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Black Void
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Mmm, nice skies; go for it, use'em all the way =)

Old Post Jul 24 2006 19:13 #
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Aleaver
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So have we reached a verdict? Do we use DooMad's skys?

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Old Post Jul 30 2006 01:59 #
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Use3D
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I don't see why not, and since these are boom levels people can just use transfer sky special for custom skies if they want.

Old Post Jul 30 2006 02:03 #
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MTrop
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The second and third part of Doom II should at least be replaced. The first part could maybe use Ultimate Doom's Thy Flesh Consumed Episode sky.

Old Post Jul 31 2006 19:18 #
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Use3D
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Mista_T said:
The first part could maybe use Ultimate Doom's Thy Flesh Consumed Episode sky.

This sky is everywhere. Granted I like it, it would be as good a choice as any, but I'd love to see some custom made skies for the project. Come to think of it, I have a sky made by Thomas van der Velden for the unlreased TVR2, he donated it to cc2 at the time...

Old Post Jul 31 2006 20:12 #
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The Green Herring
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Last month, I created intermission level title graphics for every level in the project. Today, I made a graphic containing many examples, so I could upload it and show them to you.

Except, apparently, my "disk quota" is "exceeded." Uh, would anybody like to host them for me?

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Old Post Sep 3 2007 20:41 #
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doom2day
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The Green Herring said:
Last month, I created intermission level title graphics for every level in the project. Today, I made a graphic containing many examples, so I could upload it and show them to you.

Except, apparently, my "disk quota" is "exceeded." Uh, would anybody like to host them for me?




....

:O

You have great initiative.

Old Post Sep 4 2007 00:05 #
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RottKing
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The Green Herring said:
Last month, I created intermission level title graphics for every level in the project. Today, I made a graphic containing many examples, so I could upload it and show them to you.

Except, apparently, my "disk quota" is "exceeded." Uh, would anybody like to host them for me?

Can't you upload them to imageshack or something?

Old Post Sep 4 2007 00:49 #
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The Green Herring
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RottKing said:
Can't you upload them to imageshack or something?

Ack! Thank you for reminding me. Man, I'm a dork.

In any case, click here to see examples of the intermission level title graphics I made for this project. Check 'em out.

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Old Post Sep 4 2007 00:58 #
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Aleaver
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The Green Herring said:
In any case, click here to see examples of the intermission level title graphics I made for this project. Check 'em out.

Very cool!

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Old Post Sep 4 2007 01:38 #
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The Green Herring
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By the way, I wonder if anyone wants to do the CREDIT and BOSSBACK? Perhaps the latter can be an image of an open treasure chest, to match the whole "pirates" theme going on this time around? ;)

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Old Post Sep 5 2007 03:29 #
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pcorf
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With MAP09 I've included my own sky and mapinfo. That mapinfo data is then transferred (copied and pasted) into the main mapinfo. I like the Doom2 song Into Sandy's City for the level music so thats why I had no new music.

Old Post Sep 5 2007 17:02 #
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Use3D
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MAPINFO? This is for boom buddy, mapinfo won't work. You have to use your sky using sky transfer specials within the map itself.

Old Post Sep 5 2007 17:44 #
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While we're on the subject of credits, I am using textures and music that aren't mine, and I made mention of this in the text file I sent with my map so just make sure that gets into the main text file somehow.

Old Post Sep 5 2007 19:06 #
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MTrop
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Use3D said:
MAPINFO? This is for boom buddy, mapinfo won't work. You have to use your sky using sky transfer specials within the map itself.

Indeed. Paul, you'll need to make liberal use of linedef type 271. Stick your sky onto a a line's front sidedef's upper texture and give it special 271, and tag the sectors that use the new sky with the line special's tag.

Also, you'll have to drop the music into the wad. It can be a straight MIDI, though, since Boom can read MIDI (or at least I think it can).

Old Post Sep 5 2007 23:28 #
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Dr. Zin
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Mista_T said:
Indeed. Paul, you'll need to make liberal use of linedef type 271. Stick your sky onto a a line's front sidedef's upper texture and give it special 271, and tag the sectors that use the new sky with the line special's tag.

Just keep the 271 line with a tag of 0 and the skybox will default to the new texture.

Old Post Sep 5 2007 23:57 #
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MTrop
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Dr. Zin said:
Just keep the 271 line with a tag of 0 and the skybox will default to the new texture.

Or that, and I'm an idiot. :)

Old Post Sep 6 2007 04:04 #
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Dr. Zin
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Mista_T said:
Or that, and I'm an idiot. :)

No, I did the tagging every sector thing too until I saw a post by another member of the forum (Use3d?) advising just the use of tag 0. You do have to create more 271 lines for any sector tagged with a sky, as they revert to the default skybox.

Old Post Sep 6 2007 04:35 #
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