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Kirby
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Well, I think I'll be needing more time for MAP26, but I'll see what I can do. I need to tweak one or two things to MAP11, but I'll make sure to resend it

Old Post 06-08-07 00:10 #
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Kirby
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Oh, and I'm naming map 26 "Solemn Echoes"

Old Post 06-08-07 07:55 #
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Use3D
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I should have mine in by that time...

Old Post 06-08-07 08:34 #
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MTrop
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I might need more time for Map30. I haven't had very much time to work on it.

Old Post 06-09-07 05:50 #
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Aleaver
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Ok I have edit the top post with the most up-to-date info I have on where the project stands...If you see this: <---Have not heard from for along while beside someone's name, this means I have not heard or seen anything from that person for months now..And you may notice that Map 06 is open again...

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Old Post 06-09-07 07:57 #
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Kirby
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Alright, the fixed version of MAP11 has been sent! It should be fine on its own since it has all the textures and flats it uses included in it.

Old Post 06-09-07 19:38 #
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MTrop
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So, will the project be moved back again?

Old Post 06-09-07 22:13 #
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Aleaver
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Mista_T said:
So, will the project be moved back again?



Yes. Better to have it right and in good quality, then not have the project at all. CHECK TOP POST

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Old Post 06-09-07 22:25 #
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The Green Herring
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I know I've only been an outside beta tester thus far, but does anyone mind if I take the MAP27 slot? I've been working on a level of my own since prior to joining Doomworld, and the theme it has would fit within MAP21-30 just fine. It is currently titled "Matryoshka," in reference to the pillars that raise in the center of the level to reveal smaller pillars as the level goes on, like those Russian stacking dolls. I should be able to finish it by July 10th, as I already have over half the map done. How about it? :)

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Old Post 06-09-07 23:38 #
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Aleaver
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The Green Herring said:
I know I've only been an outside beta tester thus far, but does anyone mind if I take the MAP27 slot? I've been working on a level of my own since prior to joining Doomworld, and the theme it has would fit within MAP21-30 just fine. It is currently titled "Matryoshka," in reference to the pillars that raise in the center of the level to reveal smaller pillars as the level goes on, like those Russian stacking dolls. I should be able to finish it by July 10th, as I already have over half the map done. How about it? :)


Sure, that will work. Map 27 is yours.

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Old Post 06-10-07 00:20 #
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Kirby
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Oh, don't forget to add MAP26's name :P

Old Post 06-10-07 00:43 #
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Aleaver
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Kirby said:
Oh, don't forget to add MAP26's name :P


Ah yes..forgot that...Done :P

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Old Post 06-10-07 01:14 #
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MTrop
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Aleaver said:



Yes. Better to have it right and in good quality, then not have the project at all. CHECK TOP POST



Ah, the old Shigeru Miyamoto quote - "A delayed game will eventually be good, but a bad game is bad forever."

Old Post 06-10-07 01:22 #
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Aleaver
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Mista_T said:


Ah, the old Shigeru Miyamoto quote - "A delayed game will eventually be good, but a bad game is bad forever."



Yep, Some live by this..other's don't

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Old Post 06-10-07 02:59 #
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Aleaver
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Just recieved notice that Soap on a Rope is finishing up Blackfish's map. (map 03) Just alittle FYI.

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Old Post 06-10-07 05:07 #
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RjY
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Hi. Just checking in. Needless to say it's not going very well. Thanks for extending the deadline again.

Old Post 06-10-07 13:16 #
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Soap on a Rope
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I should have map03 done in a week or two. :)

Old Post 06-11-07 00:43 #
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Aleaver
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RjY said:
Hi. Just checking in. Needless to say it's not going very well. Thanks for extending the deadline again.


Hey no problem...thanks for letting me know you are still into it!

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Old Post 06-11-07 01:38 #
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Dr. Zin
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I have a partial map that I could finish up, if you are interested. It is hell themed.

Old Post 06-11-07 02:30 #
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Aleaver
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Dr. Zin said:
I have a partial map that I could finish up, if you are interested. It is hell themed.


Sure..I think some people either gave up or just could not finish there maps due to some unseen issue that arose for them. (the ones with this beside there name: <---Have not heard from for along while) So I will give you slot 05. Thanks for the contirbution!

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Old Post 06-11-07 03:29 #
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Dr. Zin
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Aleaver said:


Sure..I think some people either gave up or just could not finish there maps due to some unseen issue that arose for them. (the ones with this beside there name: <---Have not heard from for along while) So I will give you slot 05. Thanks for the contirbution!



This map will probably be rather long, so maybe Map20 would be more appropriate (assuming Torn doesn't rejoin the project).

Oh, and the tenative name is Huitzilopochtli.

Old Post 06-11-07 05:31 #
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Aleaver
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Dr. Zin said:


This map will probably be rather long, so maybe Map20 would be more appropriate (assuming Torn doesn't rejoin the project).

Oh, and the tenative name is Huitzilopochtli.



Well we will see. When it gets closer to the time, I will make a choice. But for now, lets see what happens.

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Old Post 06-11-07 06:12 #
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Aleaver
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With the completetion of Tormentor667's map, half the project is now done. (Map wise)

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Old Post 06-12-07 01:36 #
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Aleaver
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Just recived The Flange Peddler's map (Map 24)..Keep at it people!

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Old Post 06-28-07 01:44 #
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Tormentor667
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Yeah, keep it up and let's finish this :)

Old Post 06-29-07 11:01 #
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pcorf
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Me (Paul Corfiatis) should be put into the credits of MAP31. I helped fix a lot of bugs in this map such as texture misalignments, and touched up a few areas. I also have an unfinished Zdoom map on my PC.

Old Post 06-30-07 14:32 #
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Use3D
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And? the project isn't for zdoom so that map is useless.

Old Post 06-30-07 22:04 #
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lupinx-Kassman
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pcorf said:
Me (Paul Corfiatis) should be put into the credits of MAP31. I helped fix a lot of bugs in this map such as texture misalignments, and touched up a few areas. I also have an unfinished Zdoom map on my PC.


I appreciate that you helped beta-test the map, and I liked the minor additions you put in (the texture misalignments I missed, and the raised ceiling heights in a couple of the outdoor areas, and the little light alcoves in the final area), but please, to anyone who wants to beta-test my maps in the future, tell me what you want put into the level and/or fixed, and I will do it myself saving you the time and effort. I didn't intend for this level to become a split-work. I really was just hoping for a beta-test. Sorry if this came off as rude, but if you wanted to split credit with the map, you could have asked before sending the modified level. It was generous of you to put in the additions though :P, and I do think you should be given credit as part of the beta-testing team.

Last edited by lupinx-Kassman on 07-01-07 at 09:55

Old Post 07-01-07 09:43 #
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Aleaver
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lupinx-Kassman said:


I appreciate that you helped beta-test the map, and I liked the minor additions you put in (the texture misalignments I missed, and the raised ceiling heights in a couple of the outdoor areas, and the little light alcoves in the final area), but please, to anyone who wants to beta-test my maps in the future, tell me what you want put into the level and/or fixed, and I will do it myself saving you the time and effort. I didn't intend for this level to become a split-work. I really was just hoping for a beta-test. Sorry if this came off as rude, but if you wanted to split credit with the map, you could have asked before sending the modified level. It was generous of you to put in the additions though :P, and I do think you should be given credit as part of the beta-testing team.



Done! But please....(A general note to everyone)If someone else playtests your map and makes chagnes or whatnot...have them sign up here to avoid things like this, cause I had no idea this was the case.. I'm not sure if the thread I link above exsisted when this was going on, but when it was made someone should have informed me. But no harm done..it is taken care of now...Lets just keep the lines of communication open from now on so that everyone who has a hand in this project gets credit for it.

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Last edited by Aleaver on 07-01-07 at 12:50

Old Post 07-01-07 12:44 #
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Dutch Doomer
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pcorf said:
Me (Paul Corfiatis) should be put into the credits of MAP31. I helped fix a lot of bugs in this map such as texture misalignments, and touched up a few areas.

Are you serious I helped him with his map as well and you don't see me asking to be put in the credits its just stupid imo.

Old Post 07-01-07 12:47 #
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