The Flange Peddler
Member
Posts: 585
Registered: 02-03 |
That's a very nice mid-sized map, and I think one of your better maps in a while (and that includes kdizd). It looks very nice, particularly the outside bits, the layout is clever without unnecessary backtracking, and there's good use of height variation.
A few minor bugs. The switch to get the red key has a dodgy X-offset. It took me a while to realise it was even a switch :oP I think ammo balance is fine, though I'd think about maybe putting in some more health and armor. Maybe I wasn't playing too cautiously, but I think a bit more health/armor could help the pace of the level. For example, I don't think you pick up any armor at all before the green armor. I think maybe putting 10-20% armor in armor bonuses spread about the map before that might help.
But I think this is a great map, and is the right size for it's mapslot. It won't be boom compatible at the moment though, if only because of all those unkown texture errors.
Edit: And I'm not sure I see the point in having the rocket launcher in two separate secrets? Maybe one should be changed to something else?
Last edited by The Flange Peddler on 06-11-07 at 22:21
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