doom2day
Forum Regular

Posts: 671
Registered: 08-04 |
This is a short level from a mega wad that I never finished. I am retexturing it right now. I will give a few screenshots for you. (Soon)
Umm.. Gradient brightness assumes numerical order in DB
http://img390.imageshack.us/img390/8871/doom0015ov5.png
If someone could help me get it to work for these ~ 60 sectors, i would appreciate it...
Health is very tight on this level. And the blockmap bug gets very annoying too. I was trying it in PrBoom when I noticed it.
The outside seems...bright... considering its' dark brightness level.
http://img391.imageshack.us/img391/3478/doom0020mr1.th.png
Last edited by doom2day on 07-27-07 at 16:35
|