myk

Posts: 14805
Registered: 04-02 |
Yeah, like Grazza says, if used they should all give the same rough idea for each level. Romero used his running time to the exit plus 30 seconds (although a few, such as Map02, seem inconsistent, at least with monsters). The Alien Vendetta team also included PAR times for their PWAD, and they used maximum kills times because AV is very max friendly, but they also had those times already from the previous release.
In my project I'll certainly be including PAR times for completeness, but haven't yet decided exactly what they will consist of. But I think they are worthwhile, because even if they only give partial information, they can help players get an idea of each level's scale in some sense, without really giving away any specifics, and they can also be useful in encouraging running type playing a bit if implemented well.
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