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The Green Herring
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pcorf said:


I prefer Doom2's MAP09 music in my level!. I tried several songs but I think D_IN_CIT works beautifully with the level. And thanks for fixing various bugs. I never even knew about the Mancubus bug where it was slightly improperly placed and stuck. If it was MAP08 or MAP10 I would include the MAP09 song in it. But since it was MAP09 there was no need to include the song.



Thanks! The Music section has been updated accordingly. I put that note in the Music section in case the authors of the maps mentioned want or do not want custom music to be used in their levels. If any of the authors listed want a specific song to be used in their level, feel free to post about it in this thread!

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Old Post 10-03-07 06:13 #
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doom2day
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pcorf said:


I prefer Doom2's MAP09 music in my level!.


Who doesn't!? Somehow I don't think that The Pit did the song enough credit. Oh well. Maybe you can fix that with this level. I can't wait to try the thing as a whole!

Old Post 10-04-07 01:45 #
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Tormentor667
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Looks like we are almost done :) Can't wait to play the finished product :)

Old Post 10-07-07 14:33 #
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Gusta
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Gratulations for (almost) finnishing this project! I have to say that I am also looking forward to see your job! (and hope that the maps will be also demo-recording friendly:-)

Old Post 10-08-07 09:35 #
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Gusta
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Gratulations for (almost) finnishing this project! I have to say that I am also looking forward to see your job! (and hope that the maps will be also demo-recording friendly:-)

Old Post 10-08-07 10:40 #
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Aleaver
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Got 24 new screen shots of the re-worked map 32 by The Green Herring

Clickage

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Old Post 10-09-07 04:56 #
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esselfortium
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Looking good, Aleaver. :)

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Old Post 10-09-07 17:02 #
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Marco
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Those are some sharp looking screens.

Old Post 10-09-07 19:24 #
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Aleaver
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Well as I have always maintained,,,Just wait till you guys see the rest...Alot of hard work has gone into this project.

Edit: this is post # 1000 for me! Woot!

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Last edited by Aleaver on 10-09-07 at 21:16

Old Post 10-09-07 21:11 #
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Tormentor667
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Yeah, porn :) Estimated release date? Anything I can help with?

Old Post 10-12-07 20:12 #
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Aleaver
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Tormentor667 said:
Estimated release date? Anything I can help with?


Answer 1# Not yet.
Answer 2# Ask The Green Herring or Use3D if there is anything they need or could use help with.

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Old Post 10-12-07 20:27 #
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The Green Herring
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I am posting in this thread again to point out that my reworking of MAP32 is done! All it needs now are test reports from the beta-testers, and then the whole project should be going into the testing phase. Stay tuned! :D

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Old Post 10-23-07 08:36 #
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I think a Halloween release date would be fitting. Wasn't the first one released on or around Halloween?

Old Post 10-23-07 17:19 #
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Aleaver
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Kid Airbag said:
I think a Halloween release date would be fitting. Wasn't the first one released on or around Halloween?


Well it don't look like we are going to make that. It would be bad-ass if we could but nope not gonna happen :(

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Old Post 10-25-07 04:23 #
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Tormentor667
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[quote="Phobus"]Could you tell them (in that thread they have about compiling it all) that the music for MAP18 is fine as is? (Just because it's subtle, and sort of creepy)

I'd do it myself, but I can't get onto the site (doomworld) to post, and can barely view the site at all.

Cheers

-James "Phobus" Cresswell[/quote]

Old Post 10-26-07 19:09 #
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The Green Herring
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Tormentor667 said:

Phobus said:
Could you tell them (in that thread they have about compiling it all) that the music for MAP18 is fine as is? (Just because it's subtle, and sort of creepy)

I'd do it myself, but I can't get onto the site (doomworld) to post, and can barely view the site at all.

Cheers

-James "Phobus" Cresswell


First post updated to reflect this. Sorry to hear you're having trouble viewing the site, man. I wish you good luck, and hope you'll eventually be able to easily access the site once more!

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Old Post 10-26-07 21:29 #
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Dr. Zin
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Any progress?

Old Post 11-05-07 22:07 #
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The Green Herring
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Dr. Zin said:
Any progress?


Beta-testing is still going on. A few minutes ago, I edited the first post to include new bugfixes for MAP12. It shouldn't be very long before CC3 is released once and for all. :)

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Old Post 11-06-07 02:12 #
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dutch devil
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So all maps are done now thats very good news hopefully it will be released sometime this year.

Makes me wonder if there will be an CC4 :p

Old Post 11-06-07 13:56 #
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Dr. Zin
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dutch devil said:
Makes me wonder if there will be an CC4 :p


That would be cool.

Old Post 11-06-07 14:32 #
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RjY
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Just out of interest I was wondering, before you release it, will the rest of us be able to take a look at it? I seem to recall the people who built cc2 had a secret release candidate URL for team members who asked for it, and I figured cc3 would do the same.

Old Post 11-06-07 19:45 #
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YMB
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What's..... going..... on..... here......
Seriously, no news on this for 11 days?

Old Post 11-18-07 00:42 #
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The Green Herring
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yomoneyboat said:
What's..... going..... on..... here......
Seriously, no news on this for 11 days?



Sorry for the delay, guys. I had secretly been reworking MAP16. That's done with, though, and now, the project is just about ready for release. The bugfixes that have been made during the interim have been added to the first post, too.

If anybody from the CC3 team wants to check out the compiled .WAD, now's the time! PM me, Andy, or Use and we'll send the file to you. (Tell us if you want to receive it through e-mail, PM, or what.)

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Old Post 11-18-07 01:03 #
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Dr. Zin
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The Green Herring said:
MAP26: Hybrid Envy -

  • (11/17/2007 4:58 PM PST) Made the Spider Mastermind's platform bigger, so it has more room to move.




The Spiderdemon isn't supposed to move much, it should be firing on the player from a fairly fixed position.

Old Post 11-18-07 02:45 #
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Mista_T
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Did you find anything that needed fixing in MAP29? I've been getting a little paranoid about it, lately.

EDIT: Never mind. I read the first post again.

EDIT2: Wait a sec... I found a bug. Change the arachnotron that appears on Easy at 2720,1440 in the area with the four marble pillars to a Baron of Hell. The arach cannot move on the platform.

Last edited by Mista_T on 11-18-07 at 04:02

Old Post 11-18-07 03:56 #
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The Green Herring
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Mista_T said:
EDIT2: Wait a sec... I found a bug. Change the arachnotron that appears on Easy at 2720,1440 in the area with the four marble pillars to a Baron of Hell. The arach cannot move on the platform.


Bugfix made and noted. Thanks!

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Old Post 11-18-07 04:42 #
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Shadow Dweller
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i don't remember if i got back to you on my map, but thanks for the rework. it came out really nice. i look forward to playing CC3.

Old Post 12-02-07 15:49 #
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The Green Herring
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Shadow Dweller said:
i don't remember if i got back to you on my map, but thanks for the rework. it came out really nice. i look forward to playing CC3.


You didn't. Thanks! I hope you like the MAP16 rework, too.

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Old Post 12-02-07 21:18 #
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