Cacodemon
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Community Chest 4 > CC4
Pages (5): [1] 2 3 4 » ... Last »  
Author
All times are GMT. The time now is 10:24. Post New Thread    Post A Reply
Dr. Zin
Senior Member


Posts: 1072
Registered: 01-04


So, is there enough interest out there for a CC4?

Old Post 11-25-07 18:44 #
Dr. Zin is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
MTrop
Member


Posts: 423
Registered: 12-05


Not right now, at least for me. I've got some real-life junk going on. Maybe after a couple of months.

Old Post 11-25-07 19:43 #
MTrop is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
lupinx-Kassman
Senior Member


Posts: 1409
Registered: 10-06


There is interest coming from my part anyway, but it would probably take a while to organize another Community Chest project. Also CC3 is aiming for a re-release as far as I can see, since there are still a few kinks to work out. Besides, if it did start soon after CC3 was just released, I know I at least would not be able to join, because I have my own projects I am working on, both doom and real-life related.

Old Post 11-25-07 19:53 #
lupinx-Kassman is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Dr. Zin
Senior Member


Posts: 1072
Registered: 01-04


I don't think the projected should be "started" now, but if there is interest in another some stuff could be put together beforehand to make things cooler/easier. For example, a texture pack could be compiled so that there are more resources for mappers to use (although mappers should still be permitted to add their own resources provided they follow a unique naming scheme so that there aren't difficulties putting the project together). Things like that.

Old Post 11-25-07 21:27 #
Dr. Zin is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Dutch Doomer
Forum Staple


Posts: 3367
Registered: 05-04


I'm in if it happens one map this time though cause I have somethings else going on.

Old Post 11-25-07 21:41 #
Dutch Doomer is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Use3D
Forum Legend


Posts: 4714
Registered: 04-02


I'm waiting six/twelve months or so then I'll see if Andy and Green Herring want to do it again. Got quite a few things of my own I gotta work on, but I'll be more involved in the beginning stages and organization of CC4. I'm all for it!

Old Post 11-27-07 23:54 #
Use3D is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Lizardcommando
I'm a good person because I like dogs


Posts: 2363
Registered: 12-01


I wouldn't mind being a part of a CC4. Although, the thing is that I'm no good at all with any ZDoom specific stuff or anything fancy. I'm much more comfortable making classic vanilla levels. Also, texturing isn't my strong point.

Old Post 11-28-07 00:16 #
Lizardcommando is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Butts
Senior Member


Posts: 1491
Registered: 07-07


count me in cc4! when will it start? im very interested, but dont start it right away or anything. maybe in like a few months or something. and im cool at making it for any port.

Old Post 11-28-07 06:39 #
Butts is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Dutch Doomer
Forum Staple


Posts: 3367
Registered: 05-04


How about starting on it in the new year early januari or something, as long as it is not gonna be for zdoom.

Old Post 11-28-07 08:41 #
Dutch Doomer is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
The Flange Peddler
Member


Posts: 622
Registered: 02-03


I think it would be an idea to wait until next year some time to start a CC4.

Personally I think it should stick with boom compatibility, and I really think some effort should be made into improving continuity across the megawad as a whole. I don't think that would be too difficult. Maybe divide it into five 6-level episodes, each with their own particular theme, with maps getting progressively larger/tougher within each episode. That should give people enough scope to choose whatever type of map they wanted to make, depending on how big they wanted to make it, and what theme they wanted to use.

Old Post 11-28-07 13:27 #
The Flange Peddler is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Butts
Senior Member


Posts: 1491
Registered: 07-07


good idea flange peddler about the themed episodes. that should be how it goes. kind of like scythe 2, except there will be a complete 32 maps. and as for doom/boom/zdoom format, i could care less what format it would be in, i can map for all as well as another.

Old Post 11-29-07 03:46 #
Butts is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Patrick
someone employed to clean and maintain a building


Posts: 1998
Registered: 02-07


i missed the last one. i really wanted to do it. yes. for sure/

Old Post 11-29-07 04:08 #
Patrick is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Cadman
I'm not supposed to be here...no really


Posts: 454
Registered: 07-02


I am busy working on "Community Chest Deathmatch" at this time, but I would be interested in re-living my role as project coordinator as I did with the original Community Chest project. Maybe it might be a good thing that it came full circle to where it all started. To be a part of something again that was just a spark in the back of my feeble little mind those years ago would be very nostalgic. I'm also doing some work for TeamTNT as well as I speak, but the "Community Chest" stuff is very close for me. I could always make room for it and it would be an honor to do it, let me know what you think.

__________________
Cadman - Member TeamTNT
Doom2 GrandMaster (DHT5 Standards)
I did it on a 486 DX2 50mhz man!
I'm a DoomGod! (Yeah, right!!)

Old Post 12-01-07 04:14 #
Cadman is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Dutch Doomer
Forum Staple


Posts: 3367
Registered: 05-04


Go ahead you got my vote :)

Old Post 12-01-07 13:49 #
Dutch Doomer is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Shadow Dweller
Forum Regular


Posts: 765
Registered: 04-06


i'll give it a shot. i'm working on a map now, but it's for GZDoom. it would be good to put it to good use.

Old Post 12-02-07 15:46 #
Shadow Dweller is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
The Green Herring
Community Chest 4 Leader


Posts: 1245
Registered: 05-07


I, too, think it would be wise to wait at least six months before we start another Community Chest. I'd design for it again if we started one, too! And like before, I'd volunteer to do CWILEVs and the ENDOOM.

If we design for Boom the fourth time around, though, sky transfers should be disallowed, as they were introduced by MBF and are not Boom features (even though Doom Builder lists them as such, which I think is another reason why so many people (including me) used them for CC3.)

__________________
- The Green Herring

Get Community Chest 4 here!

Old Post 12-02-07 22:43 #
The Green Herring is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Dr. Zin
Senior Member


Posts: 1072
Registered: 01-04


If we don't allow sky transfers we definitely need new sky textures (I think most of us are positively sick of the ones in Doom 2). As I said before, a general texture pack put together before the project would be nice also. Maybe also not give out specific slots right away (well, besides one like MAP15 and MAP31 that require specials) and then arrange the maps at the end according to difficulty and theme? I'm kind of torn on that idea though, cause I have a really cool idea for a MAP30...

Old Post 12-02-07 23:10 #
Dr. Zin is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
DooMAD
Bitcoin IS a religion.


Posts: 1496
Registered: 07-02


If I can get some of my current projects completed and out of the way during the proposed wait (which seems a bit unlikely at the moment), then maybe. Still a bit disappointed I had to pull out of 3 after making half a ZDoom map only to have the project switch ports on me. That said, I still haven't finished it anyway, heh.

But yes, better planning from the beginning and more continuity between levels sounds like a good start to me.

Old Post 12-02-07 23:20 #
DooMAD is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
The Green Herring
Community Chest 4 Leader


Posts: 1245
Registered: 05-07


I also wonder if a person or two composing music for people in CC4 to use would be out of the question. It'd be neat for it to have an all-original soundtrack. (And I can compose some, too; I did the CC3 MAP15 and MAP27 BGM, after all.)

__________________
- The Green Herring

Get Community Chest 4 here!

Old Post 12-03-07 00:09 #
The Green Herring is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Dr. Zin
Senior Member


Posts: 1072
Registered: 01-04


I imagine if you asked nicely in Wads&Mods and Everything Else you could find some people who could do some tracking.

That said, I think the overwhelming response has been "Wait Six Months," which doesn't sound like too bad an idea. Have some people put together resources right now (maybe even the music now too so people have a choice for their map) and then open up the slots on like June 1.

Old Post 12-03-07 00:48 #
Dr. Zin is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Aleaver
Can't spll


Posts: 1235
Registered: 08-02


Wow...Cadman is on board with this...This IS going to happen folks! And I can't think of anyone better to lead it than him. He can do a far better job then I could do. Of this I am 1000% sure :P

__________________
ZDaemon handle: Dreamstate | You Tube | Show me a world without greed and deceit, and I'll show you a fantasy -Anomalous

Old Post 12-03-07 02:48 #
Aleaver is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Cadman
I'm not supposed to be here...no really


Posts: 454
Registered: 07-02


Okay, I agree with CC3 out and with other projects out there that we give it some time before we even start with CC4. I do agree about the resources, we can put some textures and flats together and other items as needed for a possible resource pack. When we do start then we have this available for the "team members." Also the thought of new music would be great! As I said, I don't mind doing it, but I do need time for organization first. Receiving input and suggestions from the Community as well. This I must say, if we do CC4 then it must meet very strict criteria and it must blow everything else out of the water! Unlike the original "Community Chest" I would only desire experienced mappers, we want outstanding quality! Here are some preliminaries...

Textures alignments must be perfect!

No Monsters or items "stuck" in the walls!

All skill levels to be implemented!

Must be able to play Single Player & Coop!

Please do not volunteer yet for this one...if you have ideas then we will start a forum. Plus I do not want people volunteering for this when they have other commitments. I still have some things to do as well. Thanks everyone! Be patient, we'll get there. If I get the time I'll create a Web Site just for CC4! No promises though...:)

__________________
Cadman - Member TeamTNT
Doom2 GrandMaster (DHT5 Standards)
I did it on a 486 DX2 50mhz man!
I'm a DoomGod! (Yeah, right!!)

Last edited by Cadman on 12-05-07 at 16:49

Old Post 12-05-07 02:31 #
Cadman is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
The Flange Peddler
Member


Posts: 622
Registered: 02-03



Cadman said:
Experienced Mappers only!!


But that defeats the whole point of a community project. Anyone willing to contribute and finish a map should be encouraged to participate.

Old Post 12-05-07 02:41 #
The Flange Peddler is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
EANB
Junior Member


Posts: 239
Registered: 01-07



Cadman said:
Okay, I agree with CC3 out and with other projects out there that we give it some time before we even start with CC4. I do agree about the resources, we can put some textures and flats together and other items as needed for a possible resource pack. When we do start then we have this available for the "team members." Also the thought of new music would be great! As I said, I don't mind doing it, but I do need time for organization first. Receiving input and suggestions from the Community as well. This I must say, if we do CC4 then it must meet very strict criteria and it must blow everything else out of the water! Unlike the original "Community Chest" I would only desire experienced mappers, we want outstanding quality! Here are some preliminaries...

Experienced Mappers only!!

Textures alignments must be perfect!

No Monsters or items "stuck" in the walls!

All skill levels to be implemented!

Must be able to play Single Player & Coop!

Please do not volunteer yet for this one...if you have ideas then we will start a forum. Plus I do not want people volunteering for this when they have other commitments. I still have some things to do as well. Thanks everyone! Be patient, we'll get there. If I get the time I'll create a Web Site just for CC4! No promises though...:)



That reduces the amount of possible people actually eligible to do this to around 10 people, and pushes up the release date by around 3 years :/

Old Post 12-05-07 03:42 #
EANB is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Dr. Zin
Senior Member


Posts: 1072
Registered: 01-04



The Flange Peddler said:


But that defeats the whole point of a community project. Anyone willing to contribute and finish a map should be encouraged to participate.



I'd have to agree with this. The whole spirit of Community Chest is that anyone can contribute a map (as long as it isn't complete garbage, IIRC one map was cut from CC3 for being worthless). Hell, look at maps 16 and 32 in CC3, the layout and gameplay was made by one mapper and then another came in and improved them to make them fit into the rest of the project.

Old Post 12-05-07 04:36 #
Dr. Zin is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Lizardcommando
I'm a good person because I like dogs


Posts: 2363
Registered: 12-01



Cadman said:


Experienced Mappers only!!

Textures alignments must be perfect!




Well, that rules me out... I thought the whole idea of a Community project was for anyone to join in and make something as long as they put in a ton of effort into it.

Old Post 12-05-07 05:19 #
Lizardcommando is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Kid Airbag
Not really a kid. Not really an airbag. WHAT THE HELL IS IT?!? Who's asking? Are you French? An airbag is a safety device in a car that inflates during a collision and blocks you from smashing your head into the dashboard or steering wheel!


Posts: 6359
Registered: 12-00



The Flange Peddler said:


But that defeats the whole point of a community project. Anyone willing to contribute and finish a map should be encouraged to participate.



Eh, I think there should be some standards for quality here. The term "community" isn't necessarily all-inclusive. I consider Memento Mori, Requiem, AV et al. to be "community" megawads in that they were all assembled with a large number of members of the Doom community contributing. It didn't mean though that just anyone could show up and plop something down and they'd accept it.

Although as someone pointed out, the working together to improve maps did turn pretty well in CC3, so I agree that I don't think it'd be fair to just start shooting people down per se. But quality is important, and if someone is simply not producing a map of the quality that people expect by this point then you have to make some tough calls.

Old Post 12-05-07 05:24 #
Kid Airbag is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Cadman
I'm not supposed to be here...no really


Posts: 454
Registered: 07-02


Hey guys, thanks for the input...I have no problem recinding the "experienced Mappers only" part. That's the idea of the feedback, thanks for the input. I do agree with the original concept of this being the Community Chest, no problem. I have edited my post!

__________________
Cadman - Member TeamTNT
Doom2 GrandMaster (DHT5 Standards)
I did it on a 486 DX2 50mhz man!
I'm a DoomGod! (Yeah, right!!)

Old Post 12-05-07 16:49 #
Cadman is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Use3D
Forum Legend


Posts: 4714
Registered: 04-02


Well I have a problem, I'm not sure why you feel the need to jump back into this. No offense but after having participated in all three community chests, I feel that cc3 was the best organized and had more on-the-spot leadership than the previous two. Honestly your participation in the community is sporadic at best, who's to say you're not going to disappear again for 6 months? And why are you laying down 'ground rules' for a project that's not even started?

Old Post 12-05-07 16:55 #
Use3D is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Cadman
I'm not supposed to be here...no really


Posts: 454
Registered: 07-02


I have no issues as of now, all I am doing is throwing some thoughts down, nothing is written in stone. I agree, I have been sporadic because my personal life is there and I have other responsibilities. I may not even attempt to lead it, all I am doing is getting a feel for it and see where it goes. All I am looking for is input, nothing more and trying to get responses back. There may be others alot better suited to lead it I'm sure. All these so called "ground rules" are just thoughts to see how people respond. Input is important and the idea of the project is still a long ways off. I am not some sort of ego maniac looking for glory or even attempting to take credit for anything from the previous "Community Chest" projects. You especially Use3D were a great factor of the success of those early days and the ongoing projects and my thanks to you. Who knows, I may just contribute a map to it and others may lead it. I lay no claim to the name, I was just happy to be a part of it. If I can contribute in some way then it would be nice. I also agree that in areas of the original project I was lacking and I learned alot of hard lessons from all of you. Just give me an opportunity to ask and fish a little to see what the Community thinks and maybe I can be a healthy addition to the possibility of a CC4, I ask for no special favors...anyway thanks for hearing me out.

__________________
Cadman - Member TeamTNT
Doom2 GrandMaster (DHT5 Standards)
I did it on a 486 DX2 50mhz man!
I'm a DoomGod! (Yeah, right!!)

Old Post 12-05-07 19:08 #
Cadman is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 10:24. Post New Thread    Post A Reply
Pages (5): [1] 2 3 4 » ... Last »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Community Chest 4 > CC4

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.