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Death-Destiny
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@Essel: I wouldn't worry about taking over. After all, you are doing this for the community and to help get things going and flow smoothly. Since mappers are allowed to use textures they want from outside the official texture WAD, they can still use Dr. Zin's textures if they find them useful as well as anything else that fits their theme, so if you can put toghether a more consistant texture resource, go right ahead. =)

Old Post May 30 2008 20:38 #
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esselfortium
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Creaphis said:
Request: Include some clashing texture sets anyway. And include a texture set from /idgames that has never been used. I'm sure there's a couple.

Hmm. I'll see what I can come up with that'll be new and different while still being usable.

Death-Destiny said:
@Essel: I wouldn't worry about taking over. After all, you are doing this for the community and to help get things going and flow smoothly. Since mappers are allowed to use textures they want from outside the official texture WAD, they can still use Dr. Zin's textures if they find them useful as well as anything else that fits their theme, so if you can put toghether a more consistant texture resource, go right ahead. =)

Thanks! I'll try to get started on something soon.

Old Post May 30 2008 22:13 #
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Creaphis
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esselfortium said:
Hmm. I'll see what I can come up with that'll be new and different while still being usable.


Well, I'm half-joking so don't strain yourself. There are some texture wads in /graphics that have seen very little use, and some of them could be used in decent levels, but then those levels would more or less have to use nothing but those textures due to art style differences, and a community project isn't the best place to provide a number of clashing textures.

Last edited by Creaphis on May 31 2008 at 00:03

Old Post May 30 2008 22:42 #
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Kaiser
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Nostalgia has bit me in the ass.. I'll take map30.

Old Post May 30 2008 23:22 #
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esselfortium
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I spent a few hours tonight beginning the task of gathering together and organizing resources for the texture wad.

I'm trying a different approach this time: sorting the textures and flats into categories in the wad using marker lumps, and not adding anything to texture1 until everything is properly added, sorted, named, and ready to go. The end result will look like any other texture wad, but hopefully it'll be better-organized.

Old Post May 31 2008 02:50 #
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Use3D
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Kaiser said:
Nostalgia has bit me in the ass.. I'll take map30.

You wins.

Old Post May 31 2008 02:52 #
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RjY
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esselfortium said:
[...]and a lot of the maps will have suspiciously similar themes as a result...

I thought thematic consistency was the whole idea of having a resource wad in the first place..?

Old Post May 31 2008 12:22 #
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K!r4
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If you think how he comes to this conclusion, you'll understand.

Anyway, I can't participate to this CC4 (a lot of others projects), so I wish you a good luck and to have fun !

Old Post May 31 2008 13:01 #
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andrewj
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I think keeping all the new textures together, e.g. by making them all start with the letter A, would be good, because as mappers most of us know the standard DOOM textures pretty well and will be most interested in browsing the new ones.

Essel what about skies? I could employ my average GIMP skills to create some new ones, but I'd need to know what themes they should be. A night sky is easy to make and can fit well with DOOM lighting, what else?

Old Post May 31 2008 14:56 #
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Kaiser
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Death-Destiny said:
I'll probably require periodic status updates on your maps.

Just to let you know, I respond faster to private messages and AIM/ICQ.

Btw, I DO visit these boards frequently, so if I decide to quit, or if something happens and I can't get something done, then I will notify about it here and/or PM.

Old Post May 31 2008 17:39 #
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Patrick
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Creaphis said:
Request: Include some clashing texture sets anyway. And include a texture set from /idgames that has never been used. I'm sure there's a couple.

look at me. I am texture artist!

Ajapted said:
Essel what about skies? I could employ my average GIMP skills to create some new ones, but I'd need to know what themes they should be. A night sky is easy to make and can fit well with DOOM lighting, what else?

I think I have submitted some skies too. i'll post 'em up here

EDIT:

Old Post May 31 2008 18:27 #
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Jimmy
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I'll take MAP04. Oh, and please put me down as Jimmy. :D

EDIT: Who do I PM on this forum to get a username change?

Last edited by Jimmy on May 31 2008 at 19:15

Old Post May 31 2008 18:52 #
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Lord_Z
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I really hope this thing gets started soon, I'm looking forward to it. I like a lot of the textures in Dr. Zin's wad and I hope that some of them will still be used in the newer resource.

Old Post May 31 2008 19:57 #
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justanotherfool
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I see that we only have one tester at the moment.

That being the case, I humbly offer my services... :)
Given the regularity with which I find myself at Doomworld these days, I imagine a PM will elicit a fairly speedy response.

Old Post May 31 2008 23:47 #
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scorpion
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I'd like to test.

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Old Post Jun 1 2008 03:28 #
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andrewj
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Janitor said:
I think I have submitted some skies too. i'll post 'em up here

Ahhh OK, I vaguely remembered somebody making some skies but thought it was a different project.

Perhaps one more would be good, like an earthy cloudy one.

Old Post Jun 1 2008 07:59 #
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esselfortium
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I've imported Janitor's orange and red skies into the work-in-progress resource wad as SKY2 and SKY3, respectively. They both survived the conversion to the Doom palette, and look great. I agree that a nice earthy sky would be good for SKY1.

Old Post Jun 1 2008 08:49 #
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PirateNipple
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I have many questions about this and I don't want to embarrass myself so I sent you a PM, Death Destiny.

Old Post Jun 1 2008 15:47 #
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PirateNipple
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I guess I'll give this a go. Let's say map slot 19.

When is it officially starting if we had to make a guess? I'll be out of town pretty soon and don't want to miss anything important.

Old Post Jun 2 2008 01:45 #
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Death-Destiny
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PirateNipple said:
When is it officially starting if we had to make a guess? I'll be out of town pretty soon and don't want to miss anything important.

That depends on when the texture resource is finished a few other very minor things figured out. I wouldn't imagine that these will take too much longer, if all goes well, so this should get underway fairly soon. =)

TGH will be sending everyone PMs and e-mails when the project starts so everyone is in the loop even if they're busy (assuming they have internet/e-mail access.) Someone mentioned sending emails for the status update periods as well, so I'll talk to TGH to see if he'd want to do that as well.

Old Post Jun 2 2008 04:45 #
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Patrick
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esselfortium said:
I agree that a nice earthy sky would be good for SKY1.

I'll chug out a few. I was hoping we'd use the Blue stars since that is my favorite

Old Post Jun 2 2008 04:57 #
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esselfortium
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Alright. Are MBF sky transfers going to be allowed? If so, a bigger set of skies can be included.

Old Post Jun 2 2008 05:17 #
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The Green Herring
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esselfortium said:
Alright. Are MBF sky transfers going to be allowed? If so, a bigger set of skies can be included.

One of the rules I've written down in advance prohibits MBF sky transfers, as 1) this is a Boom-compatible project, and that is (obviously) not a Boom feature, and 2) it would contribute to making it all look more like a bunch of random maps than a unified project.

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Old Post Jun 2 2008 05:31 #
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Patrick
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i whipped this up really quickly. its in doom palette.

esselfortium said:
I've imported Janitor's orange and red skies into the work-in-progress resource wad as SKY2 and SKY3, respectively. They both survived the conversion to the Doom palette, and look great. I agree that a nice earthy sky would be good for SKY1.

can I do the skies for CC4 then? I'd like a chance to have some of my graphics used in projects. I'll put a number of skies together so people can choose which ones they like. maybe i'll make a thread for it

Old Post Jun 2 2008 05:48 #
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Creaphis
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That blue sky looks just a tiny bit too cheerful for my tastes, but the orange and red skies are pretty awesome. I wouldn't object strongly to the blue stars - spacey skies worked well in Evilution, afterall.

Old Post Jun 2 2008 06:06 #
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Death-Destiny
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Pay attention, Janitor. =P

The Green Herring said:
One of the rules I've written down in advance prohibits MBF sky transfers, as 1) this is a Boom-compatible project, and that is (obviously) not a Boom feature, and 2) it would contribute to making it all look more like a bunch of random maps than a unified project.

There will only be three skies in the project.

Old Post Jun 2 2008 06:49 #
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Use3D
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Doesn't every boom-port under the sun support mbf features?

Old Post Jun 2 2008 16:32 #
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esselfortium
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Yeah, pretty much everything except the original Boom EXE itself, which seems to be only used for Boom compatibility checking these days...

Old Post Jun 2 2008 16:33 #
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Patrick
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Death-Destiny said:
Pay attention, Janitor. =P



There will only be three skies in the project.

what I meant is that, I would make a thread for people to choose which three skies they like the best. although, i tend to agree with Use3d, no one is actually going to play this with Boom. Almost Every port I can think of has MBF features

EDIT: @essel, might I suggest that you include some plutonia textures? I liked plutonia a lot, I;d love to map in that style

Last edited by Patrick on Jun 2 2008 at 17:03

Old Post Jun 2 2008 16:51 #
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Creaphis
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Back in my day, we only had ONE sky, and we were damn grateful to get it.

Old Post Jun 2 2008 17:22 #
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