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ler
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Posts: 344
Registered: 10-06


Status: 12%

Map's about 5% done by my estimations, might be closer to 10 if I make the map shorter.

Pics:
http://img300.imageshack.us/img300/889/screenshotdoom200806050vb0.png
http://img214.imageshack.us/img214/9402/screenshotdoom200806050db1.png
http://img505.imageshack.us/img505/2319/screenshotdoom200806050il3.png
http://img116.imageshack.us/img116/3593/screenshotdoom200806050wg8.png

The idea is that it's a techbase being converted into a marble fortress. More marble near the end and such.

Last edited by ler on 06-12-08 at 20:59

Old Post 06-05-08 08:58 #
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Dreadopp
Member


Posts: 433
Registered: 03-08


I like what I am seeing so far, ler. Keep it up. :)

I should probably get started on my map soon since the resource is basically out now.

Old Post 06-05-08 09:08 #
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Dutch Doomer
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The idea sounds very cool to me about an tech base that slowly transforms into an marble fortress, I would brighten the map up some more though its pretty dark.

Old Post 06-05-08 19:47 #
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ler
Member


Posts: 344
Registered: 10-06


I brightened it up a bit, it was kind of hard to see.

Here's some new areas:
http://img156.imageshack.us/img156/1944/screenshotdoom200806080uf7.png
http://img256.imageshack.us/img256/9176/screenshotdoom200806080lr3.png
http://img256.imageshack.us/img256/3028/screenshotdoom200806080jr3.png

Kind of hard to see through the translucent SHAWN2, though. I might brighten up the area behind it.

Old Post 06-08-08 11:00 #
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Nuxius
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Posts: 745
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I'd leave the SHAWN2 as is, personally. I like the grittiness it has; it fits with the levels darker, atmospheric tone.

I am glad you brightened it up a bit though, as I'm using a LCD and they still looked too dark. The second set is much better.

Old Post 06-09-08 01:20 #
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ler
Member


Posts: 344
Registered: 10-06


I'm kind of hitting a wall as to where to take the map from here, but I did some more detail in that green hallway, and extended it!

http://img205.imageshack.us/img205/7029/screenshotdoom200806100lc5.png
http://img208.imageshack.us/img208/4013/screenshotdoom200806100wn4.png
http://img165.imageshack.us/img165/8122/screenshotdoom200806100hm0.png

Old Post 06-11-08 08:12 #
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printz
CRAZY DUMB ZEALOT


Posts: 8549
Registered: 06-06


Do those skulls swirl, glow, spawn ghosts, and screaming chicken noises come off them? I love Doom 3.

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Old Post 06-11-08 21:14 #
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ler
Member


Posts: 344
Registered: 10-06


I just got the idea to make those skulls scroll down! It'd look evil.

Also, new screens:

http://img152.imageshack.us/img152/4153/screenshotdoom200806121sk4.png
http://img50.imageshack.us/img50/5513/screenshotdoom200806121mp7.png

Old Post 06-12-08 20:58 #
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esselfortium
A Major Doomworld Concern


Posts: 6414
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The first few shots look kind of bare and I'm not sure about all the texturing choices and alignment, but the latest ones are looking great!

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Old Post 06-12-08 23:37 #
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