esselfortium
Cumulonimbus Antagonistic Posting

Posts: 5152
Registered: 01-02 |
I just did a side-by-side test, exporting Doom2.wad's PNAMES from XWE and SLumpEd, then adding and removing an extra entry at the end of it in SLumpEd and exporting again. Prior to the changes, SLumpEd and XWE export the exact same lump, as expected. Once SLumpEd has added a patch, the lump gets corrupted. I used Notepad to compare, not a lump editor. I'll report this to SlayeR the next time I talk to him.
In the meantime, any editor other than XWE seems to be able to handle the wad without any problems, and there have been no reported issues loading the resource wads I've compiled for Greenwar2, KDiKDiZD, various 32in24s, and other wads (all using SLumpEd) in Chocolate Doom, Zdoom/GZDoom/Skulltag/ZDaemon/Odamex, Eternity Engine, PrBoom, PrBoom-Plus, or any other ports.
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