Macro11_1
Member
Posts: 303
Registered: 08-03 |
printz said:
Because in reality, blood would be PAINTED on the wall, not cardboard at a centimetre distance to it, ever! They'd be seen in the game if the player looks along the wall.
So naturally the solution to transposing it in Doom would be to use the power of texture patches.
If there needs to be more variety and customization, then patches could be forgotten already and then just extract the textures and paint, for each, a bloodstain that fits well and also looks semitransparent.
SP_ROCK (Doom) and WOODMET (Doom 2) are examples having bloody versions. TNT: Evilution has bloody textures, as well.
True, but as TheCupboard has just said, if you go with in 1 unit away from the wall (or two if your lazy) it looks the same unless your looking for defects in the map. In which case you are no longer playing doom, but looking at doom.
I suggest asking Esselfortium or Deaths_Destiny or The Green Herring or some one if you can do the patch part your self, as it seems like a lot of work.
:)
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