justanotherfool
Junior Member
Posts: 195
Registered: 12-07 |
Aleaver, I've just been playing your map and I think it's superb. Certainly not your typical techbase in terms of visuals, and I liked the red/blue contrast you had going on there a lot.
I actually managed to complete it (well not actually, doom crashed while I was in the exit area) on my first attempt and I have a demo of the attempt, in case you're interested to see how it's played by someone who doesn't know the level. Of course I adopted a cautious style of play in order to survive an unknown level, so the demo is extremely slow (26:09 approx), but hopefully not entirely boring.
I don't really have any aesthetic refinements to suggest, since the level is basically perfect on that front, and there's not a lot to be said about gameplay either. There are a few little points though...
1. The stairs with the armour at the top when you first enter the base would be a lot more fun if you could walk on the sides ("railings") of the stairs. As it is, you're very limited in your movement, which makes the fight with the cacs etc not as fun as it could be. If you could run along the railings or just jump straight to the bottom this would be much more enjoyable, in my opinion.
2. I think the gameplay might be improved by modifying some of the linedefs that stop monsters from passing. Most notably in the big room with all the hell-knights, there are a few cacodemons and imps at the bottom of the room that are pretty useless due to being stuck in their corners until you're ready to deal with them. Also the archvile and the barons guarding the RL should be able to follow you down the corridor, that would be quite interesting :) . I admit that I was pretty relieved to discover that the vile could just be picked off at my leisure, but I think that it might be more satisfying if changed.
3. It's easy to anticipate what's coming in the symmetrical parts of the level. This isn't really a flaw, depending on your point of view, but maybe using different monsters or placement would help keep the player on their toes?
I didn't manage to find either of the secrets, but my secret finding skills are far worse than those of the average doomer, I'd venture to say. It's good that the secrets aren't required to have a chance against the monsters, though. I might get back to you again when I've had a chance to check them out.
Overall, I was extremely impressed. Oh, and here's the demo...
http://rapidshare.com/files/1497413...ok2609.zip.html
Last edited by justanotherfool on 09-30-08 at 18:59
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