Nuxius
Forum Regular

Posts: 688
Registered: 02-05 |
esselfortium said:
This looks pretty interesting, and it's definitely going to be unique in the set due to your style that seems to aim for realism.
Yeah, that's pretty much what I was thinking.
esselfortium said:
Also, the skylights in the cafeteria look kind of blocky. I think they might look better if you increased the heights in increments of 1, even if you kept the same number of steps (so that they wouldn't come up as high, but would look smoother), or perhaps doubled it. I would suggest maybe just biting the bullet and doing some tedious 1x1x1 fakeslopes there, but if you're already worried about hitting the seglimit that probably wouldn't be such a good idea :P
You could also just make a custom texture for it with the required slope steepness. Would save quite a few linedefs there.
Anyway, inputting more ideas, I think the cafeteria area could use some light variation. It just seems so, flat. Some lighting would give it depth and make your details stand out more.
Other than that, looking great!
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