esselfortium
Cumulonimbus Antagonistic Posting

Posts: 5972
Registered: 01-02 |
This looks pretty interesting, and it's definitely going to be unique in the set due to your style that seems to aim for realism. I've got to point out, though, it seems lacking in height variation. If you could find a way to fit in some balconies, windows into higher/lower areas, etc. into the layout, I think the gameplay would definitely benefit.
Also, the skylights in the cafeteria look kind of blocky. I think they might look better if you increased the heights in increments of 1, even if you kept the same number of steps (so that they wouldn't come up as high, but would look smoother), or perhaps doubled it. I would suggest maybe just biting the bullet and doing some tedious 1x1x1 fakeslopes there, but if you're already worried about hitting the seglimit that probably wouldn't be such a good idea :P
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