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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


Posts: 4166
Registered: 10-05


Well, I haven't gotten a lot done on this yet, but at least I can show you this screenshot - this is what it looks like when the player looks straight up in some parts of the level:

http://img77.imageshack.us/img77/4123/doom0003mvnl5.gif

Progress: 0.001%

Old Post 06-13-08 04:29 #
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Dreadopp
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Heh. But, why is it pink?

Old Post 06-13-08 07:13 #
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Patrick
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pink flowers lol

Old Post 06-13-08 08:53 #
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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


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Well, that's an Imageshack feature. I couldn't get it to do that in-game, unfortunately.

Old Post 06-13-08 11:46 #
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Nuxius
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Creaphis said:
Well, that's an Imageshack feature. I couldn't get it to do that in-game, unfortunately.

Imageshack introduces our all new glitter feature! Made especially for prepubescent girls... and Creaphis. :p

Old Post 06-14-08 09:00 #
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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


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Registered: 10-05


The architects that UAC hires are completely out of their minds, and UAC's execs are out of their minds for hiring them. I mean, look at this. Not only do they insist on using these dim lights, but they sink them into the walls! If they would just design the lighting sensibly there wouldn't be these unsightly shadows everywhere.

http://img243.imageshack.us/img243/...00901312ic2.png

In B4 Essel's texture nitpicking.

Old Post 02-01-09 05:34 #
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esselfortium
A Major Doomworld Concern


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Creaphis said:
In B4 Essel's texture nitpicking.

If you really wanted me to I could probably bitch about some specifics, but I do like the overall look of it. :P

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Old Post 02-01-09 06:59 #
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TheMionicDonut
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That look pretty good, hope to see more of it soon.

Old Post 02-01-09 07:28 #
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printz
CRAZY DUMB ZEALOT


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I have this idea: how about some grating floors? When the time comes up toxic gas emerges.

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Old Post 02-01-09 11:24 #
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Butts
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I like it.

Old Post 02-01-09 19:01 #
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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


Posts: 4166
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Don't worry Printz, I have my plans already. Toxic gas would be tricky to put in a community project anyway, unless I can commandeer some sprites, sounds and frames for my own use.

Old Post 02-01-09 19:02 #
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printz
CRAZY DUMB ZEALOT


Posts: 8538
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It's only a matter of trigger-modelling sectors. The idea came up when I saw that plating texture on the ground.

If this project has a deadline, you can be sure you'll finish this before you know :)

Old Post 02-01-09 20:40 #
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lupinx-Kassman
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That screenshot shows some good use of lighting, and interesting architecture. Hope to see more from you soon.

Old Post 02-04-09 10:18 #
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