Death-Destiny
Forum Regular

Posts: 932
Registered: 12-07 |
I wouldn't worry about projectiles exploding in the Void. It is likely the player either will not shoot much into that area and if they do, will not stare at their projectiles for like 10 seconds while they wait for it to explode. Bullets will probably hit too far away to really see. And besides, making giganticly tall rooms is not good for the engine anyway, not to mention the sky does not tile like Dutch said.
As such, I think it would be worthwhile to make a pitch-black void as it would otherwise be interesting, though I'd imagine Dutch has thought of something else by now.
alien8 said:
I don't want to run this thread off topic, so can you point me in the direction of a wad that showcases this? I'm having some HOM issues on a level I'm working on right now.
I'm pretty sure Eternity has the double-sky HOM and maybe a few other ports. Essel suggested in another thread that one could make an absurdly tall room so that one could not see the floor or ceiling and could therefore give one or the other a flat other than the sky. Like Essel said, Vrack3 would be the WAD to be pointed in the direction of. =)
Last edited by Death-Destiny on 06-15-08 at 00:10
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