esselfortium
Cumulonimbus Antagonistic Posting

Posts: 5975
Registered: 01-02 |
Death-Destiny said:
BTW, if you really want to make a void-style map, I think making the void area textured with the ALLBLACK texture and ALLBLAKF flat tends to look pretty voidish if you want to try it out and see how it looks. Since your map is red and black anyway, it would probably look pretty good.
One problem with this is that projectiles and bullets would visibly hit the edge of the fake void if you fired outside the map. As I mentioned in the other thread, it *is* possible to make a fully Boom-compatible void map that avoids double-sky HOM while still looking like you're using sky floor/ceiling in the same sector, if you're a bit tricky about it.
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