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Macro11_1
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dutch devil said:
Are sectors two units wide gonna be causing problems on some ports?, I want to create loads of these cracks between my marble flats.I might post an couple of new shots this weekend. [/B]
I can see how you might use that, if its what I think, you should make use of alchemical symbolizing or something... you know, earth, fire, wind, water... the four elements. I could see that all across the ground, hell I could see it glowing... and if you have the ceiling light being dark... It would look pwnt.


Also its too bad you have gotten bored of that old map start, but its also probably a good thing it happened sooner rather than a month down the road. :D

Same thing actually happened to me in the NDCP2 dude, for that second map I was going to do for it... and it also happened here, I had a map idea or two going and then scrapped them and started over... so im just waiting till I stick with an idea before I start my progress thread.

Good luck Dutch Devil :) Looking great as usual.

Old Post Jun 18 2008 07:16 #
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Dutch Doomer
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Ajapted said:
There is a potential problem for Software ports:

When the nodes builder does it's thing, it often has to split segs. The issue is that vertices of split segs have the same precision as normal vertices: the 1x1 grid. Hence there is the possibility that a very narrow sector (especially if diagonal) will get messed up by the imprecise split points causing some segs to overlap where they shouldn't.

I'd say 4 units is the safest (glitch-free) smallest size, 2 units might be OK (especially if purely vertical or horizontal), and 1 unit is asking for trouble.

I wasn't planning to put diagonal cracks in it, everything will stay vertical and horizontal.I might try 4 unit sized cracks to be on the safe side, I hope it doesn't look weird.

@Macro11_1 I gave up on that map cause of its large size and the huge amount of work I had to do on it.I've done enough for NDCP2 time to move on.

Old Post Jun 18 2008 19:00 #
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Creaphis
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2-unit wide sectors , even 1-unit, are completely fine if they're lined up with the grid. Every line you draw should either be parallel with the grid lines or 45 degrees off if you want to be completely certain that no rendering errors will happen. You don't need to be scared of drawing more unusual shapes, either. Build the nodes, and if everything renders correctly in software, it's fine. If something doesn't look right, move a vertex by one unit and try again.

However, Doom Builder has glitches relating to drawing 1-unit-wide sectors (sidedefs may get the wrong sector associations) so I find it best to draw bigger ones and shrink them down.

Old Post Jun 18 2008 21:29 #
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Dutch Doomer
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New shots see first post.

Old Post Jun 18 2008 23:17 #
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Lord_Z
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Those cracks seem to work really well. Red and black ftw :P

Old Post Jun 19 2008 08:16 #
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printz
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dutch devil said:
New shots see first post.

You put green, after red and black. No longer too evil for you.

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Old Post Jun 19 2008 08:28 #
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Nuxius
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dutch devil said:
I shall promise not to delete this :P

I'm going to hold you to that, you know. :p

Anyway, new shots are looking great as usual, Dutch! :D

Old Post Jun 24 2008 02:41 #
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TheMionicDonut
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This being map29 and all I cant help but wonder if this will be LOLHARD. I for one enjoy that in the CC map29s.

Old Post Jun 25 2008 06:50 #
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Dutch Doomer
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See first post for new screens.

Old Post Mar 13 2009 14:45 #
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TheMionicDonut
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Oh you are a sneaky one, using your old thread for your new map.

Old Post Mar 13 2009 18:31 #
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Mechadon
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Are all of the screenshots of the new map? I can't tell :O

Regardless, they look very awesome.

Old Post Mar 13 2009 21:01 #
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Use3D
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Welcome back DD, I knew you couldn't stay away!

Old Post Mar 13 2009 23:16 #
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Creaphis
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You had me looking for a post from the other DD (even though I know you wouldn't welcome him back).

Old Post Mar 13 2009 23:35 #
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TheMionicDonut
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Not exactly sure how many would.

Old Post Mar 13 2009 23:35 #
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Butts
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Excellent! Or should I say... sexcellent?

Old Post Mar 13 2009 23:36 #
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Use3D
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Creaphis said:
You had me looking for a post from the other DD (even though I know you wouldn't welcome him back).

Sure I would, with a big 'ol kick in the nuts.

Old Post Mar 13 2009 23:57 #
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Dutch Doomer
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Mechadon said:
Are all of the screenshots of the new map? I can't tell :O

Regardless, they look very awesome.

Yeah all new, and its all in one map.It was sitting on my hd unfinished for an long time.I gotta clear my unfinished maps folder, there are too many unfinished maps that still need to be completed.

Yeah I couldn't stay away, I always wanted to contribute something to CC4.

Old Post Mar 14 2009 14:25 #
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Christoph
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TheMionicDonut said:
Oh you are a sneaky one, using your old thread for your new map.

It took me more than a minute to figure that out - I just sat there pouring over the screenshots wondering "what sp_hot"?? Then I gave up and continued reading...

Old Post Mar 14 2009 22:03 #
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Dutch Doomer
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Christoph said:
It took me more than a minute to figure that out - I just sat there pouring over the screenshots wondering "what sp_hot"?? Then I gave up and continued reading...

Sp_hot came from this map, it was my first attempt.Maybe I can finish this map for CC5, curently its at 5% finished.

Old Post Mar 15 2009 14:33 #
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IRod54
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Some killer shots here! Keep going, dutch!

Old Post Mar 15 2009 15:24 #
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TheMionicDonut
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DOnt make that map29 of CC5. That one is MINE!

Old Post Mar 15 2009 20:18 #
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Dutch Doomer
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Mapshot, I'm working on the smaller area in the upper left corner, you can see its still an bit empty.I haven't been working on the smaller details all that much so far.The rest is done, well gameplay needs to be worked on some more.I hope you like an challenge, cause I am in an evil mood with this map :P

Old Post Mar 21 2009 15:01 #
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IRod54
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That's an incredible map, Dutch!

Old Post Mar 21 2009 15:30 #
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Dutch Doomer
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I think my map is done to the point that I could use some feedback from the playtesters. If anyone is interested I'd be happy to send it over.

Old Post Apr 11 2009 15:52 #
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justanotherfool
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Colour me interested in testing the map, dutch. If you'll PM me a link to it I should be able to test it and post comments before too long.

Old Post Apr 12 2009 03:08 #
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Dutch Doomer
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Ok I will pm you an link, thanks for willing to playtest my map.

Old Post Apr 12 2009 18:50 #
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RjY
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Please send the link to me as well.

Old Post Apr 12 2009 20:10 #
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Dutch Doomer
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Ok no problem, allready done. Have fun.

Old Post Apr 13 2009 13:11 #
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Alice Jameson
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I am also a beta tester. So I can play test it too. If you'll send it to me also.

Old Post Apr 13 2009 17:48 #
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Dutch Doomer
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Ok PM sent, thanks for the interest.

Old Post Apr 13 2009 18:08 #
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