justanotherfool
Junior Member
Posts: 126
Registered: 12-07 |
MD,
I've just been playing your level and I thought I'd stop by here and share my thoughts. Got quite a lot to say, I think, so it may be rather disjointed...
That cacodemon (UV) in the first passage is extremely annoying. There isn't any room to manouevre inside the cac's corridor, so you have to resort to firing a few shots then backing off when it looses a projectile. Killing relatively high HP creatures with a pistol is never entertaining, so I'd suggest changing this. Maybe you should place the chainsaw right at the beginning or just put something small like an imp there.
AZ already mentioned the fact that it's quite easy to teleport out of the starting area without getting the secret, but it bears repeating. Being able to teleport back to the start would work well.
The level looks pretty good as a whole, though I'm not sure I liked the texturing in the yellow key area (this is entirely subjective, of course). Even something as simple as raising the teleport pads above the surrounding floor and using a different metal texture in a few places in that room would be a big improvement, IMO.
I would say that the map as a whole is currently too difficult for a map 01 slot, although I did play on UV. Even when I knew where the revs were going to appear, I still got my arse kicked because they can punch you to death while you're chainsawing them. Rev punches are very powerful, too. It doesn't help that several of them appear right on top of you, and can punch you to death or do heavy damage immediately. Fighting a rev with chainsaw is risky enough even if you have the initiative. There are about 6 of them in the final area, and while you do at least have a berserk by this time, fighting 6 revs in a smallish arena is very dangerous. I also wonder how you expect players to deal with the two hellknights that they have to fight before they can get any of the berserk packs. HKs are even worse than revs with a chainsaw, I believe. I also don't like that imp on the crate in the crate maze, because it blocks your way onto the crate to fight it, and I didn't seem to be able to kill it from below.
I would suggest reducing the monster count and/or being a bit more sparing in the use of the bigger monsters.
I got 3 of the secrets the first time round, and used DB to locate the others. I managed to get the most obscure one (megaarmour) by myself, so I was quite pleased with that.. :)
Hmm. I can't currently think of anything else to say, but I did quite enjoy the map even if it was frustrating. Maybe that's just a matter of me not being as good as I think as I am, since AZ didn't have any problems with the difficulty. Guess we'll have to wait to see what the other testers make of it. I'll play it on a lower difficulty and see what I think then.
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