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Nuxius
Forum Regular


Posts: 745
Registered: 02-05


Status: 0.001% complete

Since the deadline for the first milestone is this week, I figured I'd better go ahead and post something.

Anything, as soon I get done with my NDCP2 map (all I have left to do there is tidying up the gameplay and implementing difficulty levels, pretty much) I'll get started on this one.

So far, my "plan" is to have the level start out at an excavation site of some ruined temple or some crap, and as the level goes on things start getting messed up, like the place starts breaking apart and the map will finish off in a void type section. Definitely would have some Escher inspired architecture towards the middle and at the end. Upside down and sideways rooms and stuff and the like. I don't know. $2 says it won't end up anything like that, though. :p

Old Post 06-29-08 08:40 #
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Macro11_1
Member


Posts: 449
Registered: 08-03



Nuxius said:
"Escher inspired architecture"


One can only hope, one can only hope...

Old Post 06-29-08 22:24 #
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TheMionicDonut
Senior Member


Posts: 1071
Registered: 04-08


How goes the map, still sticking to Escher?

Old Post 07-31-08 06:00 #
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Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments


Posts: 4167
Registered: 10-05


I'd love to see a flawless ascending/descending stairs in Doom. Good luck.

Somehow, this guy did it IRL:
http://www.voidgamers.com/channel/H....356.r.386.html
(I know that this is a trick of perspective, but I can't find the break...)

Last edited by Creaphis on 08-01-08 at 03:55

Old Post 08-01-08 03:49 #
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Christoph
Junior Member


Posts: 245
Registered: 12-07


Crazy Utahraptor!

Lol.. sorry I couldn't help it. I like webcomics...

Old Post 08-04-08 03:12 #
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