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Use3D
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Posts: 4711
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http://img265.imageshack.us/img265/5875/screenshotdoom201102122.th.png

http://img29.imageshack.us/img29/5875/screenshotdoom201102122.th.png

http://img842.imageshack.us/img842/5875/screenshotdoom201102122.th.png

A few more black screenshots. Don't worry, the monotony breaks up later...well I guess it gets more green. :)

Old Post 02-13-11 03:22 #
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esselfortium
A Major Doomworld Concern


Posts: 6415
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Sweet. I really like the rusty color scheme going on, especially in the second shot.

In the third shot, I'd maybe replace the vertically-tiled brown metal rivet trim on the floor with something else, as it's currently repeating three times in a row between the trim and the railing immediately above it.

Old Post 02-13-11 03:46 #
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Processingcontrol
Senior Member


Posts: 1535
Registered: 09-10


Cool pics!
Looks a little hellish for an early map, but one thing I like about community projects is the thematic inconsistency (which only works well in community projects).
In the second shot, the floor flats used look a little strange next to each other. Maybe add borders?

Old Post 02-13-11 04:27 #
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purpleyoshi13
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Posts: 111
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Wow, those screenshots look pretty cool! the second shot actually gives the feel as if your in an old castle from the medieval age. the third pic makes it feel as if you're out of the castle, but not being in the open. really love the effects. I only have two words for this map: Darkish Epic!

Old Post 02-13-11 13:34 #
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Use3D
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Posts: 4711
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Thanks for the comments guys, I'm still certain the map only needs a few months of work, it's just a matter of sitting down and getting it done.



Processingcontrol said:

In the second shot, the floor flats used look a little strange next to each other. Maybe add borders?



That flat is actually the top of a wall that has lowered.



esselfortium said:

In the third shot, I'd maybe replace the vertically-tiled brown metal rivet trim on the floor with something else, as it's currently repeating three times in a row between the trim and the railing immediately above it.



I see what you mean, but I like the way the rivets continue from the adjacent wooden texture. Maybe I can find/make a better bars texture without rivets. Oh dear, look at the time...

Old Post 02-14-11 17:32 #
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Khorus
Strife!


Posts: 1380
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Mm, I like shot 3. Looking forward to another Use3D map. :)

Old Post 02-14-11 17:52 #
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