esselfortium
Cumulonimbus Antagonistic Posting

Posts: 5152
Registered: 01-02 |
Death-Destiny said:
Tango is simply a proponent of a different sort of aesthetic style, which is more focused on realism. If the front of the step is a grey, metallic texture, than the top should also be grey and metallic or something similar. The style you are using is based on color scheme and co-ordination. Since the floors nearby the step are blue, you made the steptop blue as well to co-ordinate them together. In the style you're using, color scheme is more important than texture and flat matching.
Personally, I prefer what you're doing already if you want a second opinion. In any case, I think either style is valid if used correctly, so I'd say it's really up to you. Your texture choice is not objectively wrong, IMO.
The non-matching step textures and flats can be fixed, though, without removing the visual contrast: make a border of something like 4 or 8 units around the step (or just in the front of it, or however you like) using a flat with a similar color and brightness to the step texture (for example, flat23 or floor0_3 for the silver steps, and ceil5_1 for the other ones). That way, you get to keep the interesting combination of colors while still looking realistic.
EDIT: The grass-textured steps do seem a bit odd, though. Maybe they could have a border of FLAT1GN or CEIL5_GN or something, with CEIL5_1 in the center instead of grass? I dunno. It's just kind of strange to have grass growing on top of each little step. :P
Of course it's your map, just making some suggestions.
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Last edited by esselfortium on 09-02-08 at 15:29
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