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esselfortium
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Death-Destiny said:
Tango is simply a proponent of a different sort of aesthetic style, which is more focused on realism. If the front of the step is a grey, metallic texture, than the top should also be grey and metallic or something similar. The style you are using is based on color scheme and co-ordination. Since the floors nearby the step are blue, you made the steptop blue as well to co-ordinate them together. In the style you're using, color scheme is more important than texture and flat matching.

Personally, I prefer what you're doing already if you want a second opinion. In any case, I think either style is valid if used correctly, so I'd say it's really up to you. Your texture choice is not objectively wrong, IMO.


The non-matching step textures and flats can be fixed, though, without removing the visual contrast: make a border of something like 4 or 8 units around the step (or just in the front of it, or however you like) using a flat with a similar color and brightness to the step texture (for example, flat23 or floor0_3 for the silver steps, and ceil5_1 for the other ones). That way, you get to keep the interesting combination of colors while still looking realistic.

EDIT: The grass-textured steps do seem a bit odd, though. Maybe they could have a border of FLAT1GN or CEIL5_GN or something, with CEIL5_1 in the center instead of grass? I dunno. It's just kind of strange to have grass growing on top of each little step. :P

Of course it's your map, just making some suggestions.

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Last edited by esselfortium on 09-02-08 at 15:29

Old Post 09-02-08 15:23 #
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Christoph
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Bloodskull - I actually did add some windows looking into the big cave. However, the metal/tech area (with those 64-high bricks or whatever) is a different wing of the map, and it will only have one window looking into a different sort of cave. The rest (of the latter techbase) I'm still trying to figure out how to make without getting too crazy and making a whole 'nother huge different area or otherwise compromising the overall feel of the map. I have various ideas but I want it to be the right way...

esselfortium - I did consider that idea (of a narrow floorstrip along the step's edge of same color). Personally I don't see that much wrong with it as is, and like to think of it as some kind of carpet rather than grass, but I especially don't want a floor that looks too smooth and shiny. Also I want to avoid too many extra details, much as I like being detailed, just for the sake of time limit, map segs and whatnot. But I will seriously consider, or try to incorporate that in my future maps (I learn lots of new stuff every map I make).

ps if you see any sloppy-looking textures and misalignments in my screenies they are probably just there because i haven't gotten around to tidying it up yet. I am fairly OCD about such things, but will let it slide for the time being as long as the general look is there. I like to completely finish an area (dimension-wise) before spending too much time with texture alignment, and many of these areas are still in progress.

Last edited by Christoph on 09-20-08 at 18:25

Old Post 09-02-08 23:22 #
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Christoph
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I've been making some decent progress lately, although I don't see much point in posting more screenies at this point (I don't want to give away EVERY part of my map now do I?). Much as I like to impress people, I'd rather keep the rest a surprise, and I still have a good portion of the map left to complete (think I finally got a basic working plan though). So that's my update so far. About 65% done and crawling steadily along.

Old Post 10-16-08 21:45 #
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Aleaver
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Thats what I did with map 17..I stopped posting screenshots so aleast some of the map was left to be seen when the project is released..But I do like what I have seen of your map..Can't wait to play this!

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Old Post 10-16-08 21:48 #
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Christoph
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Ah, fuck it. Here are some more screenshots of mostly the same places but more finished. I'm basically posting because A) it's way too dead in this forum, and B) it helps me stay motivated and keep working.


http://i248.photobucket.com/albums/gg187/Christoph256/DOOM0000-1.png

http://i248.photobucket.com/albums/gg187/Christoph256/DOOM0001.png

Yes, those are bullet-proof windows

http://i248.photobucket.com/albums/gg187/Christoph256/DOOM0002-1.png

http://i248.photobucket.com/albums/gg187/Christoph256/DOOM0005-2.png

A mine-shaft type elevator:

http://i248.photobucket.com/albums/gg187/Christoph256/DOOM0007-1.png

http://i248.photobucket.com/albums/gg187/Christoph256/DOOM0004-2.png

Changed some textures and added lights:

http://i248.photobucket.com/albums/gg187/Christoph256/DOOM0008-2.png

Old Post 12-21-08 19:06 #
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Jimmy91
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Looking very nice indeed! I'm digging that elevator (no pun intended).

Old Post 12-21-08 20:02 #
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esselfortium
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Looks awesome! I'd suggest maybe making the ceiling lights in the first two shots go 8 units up into the ceiling instead of sticking out 8 units down from it, though. It might look better (or not, but it's worth a try IMO)

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Old Post 12-21-08 20:17 #
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Christoph
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That is an interesting alternative, and I'll try it. I'd say, for something like that, it's ultimately a matter of personal preference, since either way looks almost equally interesting, but I'll just have to try it myself and decide.

Old Post 12-22-08 18:06 #
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