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lupinx-Kassman
Member


Posts: 460
Registered: 10-06


Okay, so I don't usually like to take screenshots of a map until it's nearing completion. However, I want to show that im not sitting around doing nothing :P.

http://i132.photobucket.com/albums/q17/Kassman_01/cc4_01.png

http://i132.photobucket.com/albums/q17/Kassman_01/cc4_02.png

http://i132.photobucket.com/albums/q17/Kassman_01/cc4_03.png

http://i132.photobucket.com/albums/q17/Kassman_01/cc4_04.png

http://i132.photobucket.com/albums/q17/Kassman_01/cc4_05.png

http://i132.photobucket.com/albums/q17/Kassman_01/cc4_06.png

http://i132.photobucket.com/albums/q17/Kassman_01/cc4_07.png

http://i132.photobucket.com/albums/q17/Kassman_01/cc4_08.png

Edit: Yes, I am now aware that my grammar is suck.

Last edited by lupinx-Kassman on 08-31-08 at 07:02

Old Post 08-31-08 06:30 #
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Kaiser
I ruin franchises


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Vrack 4?

Old Post 08-31-08 06:33 #
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TheMionicDonut
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Posts: 181
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Fun looking as usual, any percentage of completion by any chance.

Old Post 08-31-08 06:45 #
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Mechadon
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Posts: 698
Registered: 12-06



Kaiser said:
Vrack 4?

No kidding, heh.

Looks very cool so far Kassman :]

Old Post 08-31-08 07:25 #
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Lord_Z
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Posts: 335
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Wow, that looks really great. Awesome name too.

Old Post 09-01-08 14:11 #
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dutch devil
Forum Staple


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I think I am gonna love that map :p

Old Post 09-01-08 22:17 #
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Christoph
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Yeah that is definitely kicking ass so far.

Old Post 09-02-08 13:09 #
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Patrick Pineda
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Reminds me of Stargate from DVII

Old Post 09-02-08 16:41 #
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Khorus
Member


Posts: 392
Registered: 04-05


Doesn't do much for me. Not that's it's poorly constructed or anything, quite the opposite. Just that;


Kaiser said:
Vrack 4?

Old Post 09-02-08 17:01 #
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Use3D
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Posts: 3091
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Kaiser said:
Vrack 4?


Hopefully it does something to break this mold. Vrack is sweet and all, but..you know what they same about imitation. I won't judge it based on these screenshots. Keep it up!

Old Post 09-03-08 02:18 #
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lupinx-Kassman
Member


Posts: 460
Registered: 10-06


Thanks for the opinions guys! Like I said in the first post, I think it was a bit early to start taking screenshots, and those shots mostly take place near the beginning of the map. Don't worry, I plan on adding more variety, especially as the player progresses towards the "core" of the map :P.

Old Post 09-03-08 02:42 #
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Doom Marine
Loser


Posts: 800
Registered: 09-03


In shot 3, the architecture will benefit by replacing those high handrails with lower ones.

The overall lighting scheme can benefit from greater contrast between darkness and lighted zones. The uniformness of the lighting as I'm seeing there makes the environment appear flat. More lighting contrast = greater portrayal of environmental depth.

Old Post 09-05-08 07:09 #
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