Jimmy91
rhymes with Midi91

Posts: 1097
Registered: 04-06 |
Christoph said:
Some creative ideas to say the least! One thing that I really didn't like was some of the brick-on-brick combos of the earlier screenshots - I just find things like that aesthetically offensive. I'm referring to multiple (different) brick textures being used almost interchangeably, with no apparent reason. I can tolerate different brick textures if they're clearly separated/defined but too many randomly different textures in the same room make me shudder. I don't mean to sound like an asshole, but it really annoys me and no one else seemed to notice. If you really meant to do it that way, go ahead - it's your map - I just think it would look better if it were more consistent/coherent texture-wise.
Also I just got an idea for the red fire/metal bars archvile cage: try making the fire texture (if it's separate from the bars) transparent - I think it would look more realistic and you could see the archvile at least a little. Again, I mean this as constructive criticism so don't get me wrong. The rest of the shots are looking spiffy!
You reading this, Mechadon? :P Nice words, man. Your idea about the archvile cage is probably worth a shot. :)
As for my texturing - it's not the best, I'll admit, but I think there's a fine line between using textures randomly and just using the same one over and over again. I've tried to hit that line as best I can by varying the textures and in as even a way as possible. Agreed, though, some of the parts where my textures clash/meet oddly in the middle really need to be worked around.
I've turned the map over to Mechadon so he can add some much-needed good looks to the areas that look abysmally bland. :( Hopefully he can get something done soon.
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