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Bloodskull
Reputation is a bubble which a man bursts when he tries to blow it for himself.


Posts: 944
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Ladies and Gentlemen of the DooM community I have returned. *insert spooky music* Anyways I've started work on "The Killing Road" inspired after the Megadeth song itself along with various other music artists and songs. This map will contain a tri-theme atmosphere(Tech, Cave, Outdoors) to it and will be the largest map I have created to date. I won't be providing as many screenshots as I'd like to keep this on the low down but I can provide one for now.

Also Progress = 5%

http://i47.photobucket.com/albums/f...89/DOOM0008.png

Old Post Sep 3 2008 03:52 #
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Butts
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megadeth immediately popped into my mind when i saw the title. hope it turns into a slaughtermap holy crap im freakin juiced right now i wanna punch something.

Old Post Sep 3 2008 05:47 #
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Use3D
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Alright, looking forward to what you've got in store.

Old Post Sep 3 2008 07:35 #
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Bloodskull
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Update #1.

http://i47.photobucket.com/albums/f...89/DOOM0017.png

http://i47.photobucket.com/albums/f...89/DOOM0019.png

Will get something very screen worthy ready tomorrow. Enjoy.

Old Post Sep 5 2008 06:08 #
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Doom Marine
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The outside environment calls for dramatic height variations, more than what's shown on screen 1 and 3.

Old Post Sep 5 2008 07:17 #
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Christoph
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Screen 3 looks awesome with the surrounding details. Kinda reminds me of Suspended in Dusk...

Old Post Sep 5 2008 10:55 #
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Bloodskull
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Doom Marine said:
The outside environment calls for dramatic height variations, more than what's shown on screen 1 and 3.

I was gonna go back and make the cliffs a bit larger and such.

Old Post Sep 5 2008 16:58 #
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esselfortium
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Bloodskull said:
I was gonna go back and make the cliffs a bit larger and such.

I have a feeling he was referring to the currently-flat playable area needing height variation, not the rocky walls surrounding it.

Old Post Sep 5 2008 16:59 #
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Bloodskull
Reputation is a bubble which a man bursts when he tries to blow it for himself.


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esselfortium said:
I have a feeling he was referring to the currently-flat playable area needing height variation, not the rocky walls surrounding it.

If we could use zdoom I'd be all for adding terrain with variation all over the map, but because the project's using boom I COULD try to imitate something of that sort. I'm really not even done with the outdoor area and plan to touch it back up before final release. So far I've got the indoor cavern area going.

Old Post Sep 5 2008 21:12 #
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esselfortium
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Bloodskull said:
If we could use zdoom I'd be all for adding terrain with variation all over the map, but because the project's using boom I COULD try to imitate something of that sort. I'm really not even done with the outdoor area and plan to touch it back up before final release. So far I've got the indoor cavern area going.

"Height variation" does not mean "add slopes", it means height variation. Like, the kind that affects gameplay. :P

And you can make awesome-looking terrain without slopes if you make good use of curved shapes, layers, and a bit of perspective trickery where possible.

Old Post Sep 5 2008 23:54 #
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Use3D
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Bloodskull said:
If we could use zdoom...

We'd have 32 maps of nonsense!

Old Post Sep 6 2008 00:24 #
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Death-Destiny
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Bloodskull said:
If we could use zdoom

ZPack!!!

Old Post Sep 6 2008 01:59 #
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Doom Marine
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Bloodskull said:
If we could use zdoom

then global warming and buttsecks will cease!

Old Post Sep 6 2008 07:29 #
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Doom Marine
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esselfortium said:
I have a feeling he was referring to the currently-flat playable area needing height variation, not the rocky walls surrounding it.

The current-flat playable area AND the rocky walls surrounding it needs to be more dramatic. It'll feel better trust me.

Old Post Sep 6 2008 19:15 #
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