esselfortium
Cumulonimbus Antagonistic Posting

Posts: 5959
Registered: 01-02 |
Bloodskull said:
If we could use zdoom I'd be all for adding terrain with variation all over the map, but because the project's using boom I COULD try to imitate something of that sort. I'm really not even done with the outdoor area and plan to touch it back up before final release. So far I've got the indoor cavern area going.
"Height variation" does not mean "add slopes", it means height variation. Like, the kind that affects gameplay. :P
And you can make awesome-looking terrain without slopes if you make good use of curved shapes, layers, and a bit of perspective trickery where possible.
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