Qaatar
Member
Posts: 385
Registered: 06-09 |
Playtesting Report from Qaatar
Again: my playtesting reports will only concern the playability and demo-recording capabilities of the maps on UV. I don't give a shit about misaligned textures or anything aesthetic that does not affect my gameplay. If required, I will also test on the other difficulties.
I will refrain from injecting any personal opinions or tastes regarding architecture, overall level design, et cetera, since most of that is up to the mapper's own discretion.
- Chaingunner near the backpack...why exactly is he a deaf monster and facing away? Easy pickings, and pointless. Make him face towards the player, so it actually acts like an ambush.
- Hell knight on the brown mountain behind the fence with the cacos and imps. Again, no point. The cacos are fine, since they can fly towards the player, but the HK just forces one to stand there with a chaingun shooting at him for 15 seconds while he poses almost no threat to the player.
- A rocket launcher secret somewhere would definitely help with finishing this map faster (like the hell knight above). Maybe instead of the secret platform with ammo in front of the exit, switch it with a rocket launcher and a couple boxes of rockets? This map is already an easy bloodbath, might as well as make it fast and easy.
- Switch about half of the boxes of bullets with boxes of shells. No point in using a chaingun on most of this level (especially if you take my suggestions into account), when you have the ssg.
- What exactly is the point of the imps on the pedestals? seems like just a useless exercise in wasting ammo on weak targets that pose no threat...not only that, but having to wait for the shotgun guys to teleport in afterwards for some more monotonous point and shooting.
- The revenant in the middle of the ring seems to be there for no reason other than to force me to waste time pumping him with a chaingun. 90% of his projectiles end up hitting the side of the ring. Again, kind of pointless. Make the small island that he's standing on slightly higher.
I love the fact that there's an overabundance of ammo. All of the secrets can be found relatively easily, which is a good thing in my mind.
Have to say that overall, the level is quite fun as a mindless run and gun with no worries about health or ammo. A very nice and easy level two.
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