DrKelexo
Warming Up

Posts: 14
Registered: 01-09 |
I decided to drop my previous idea because it doesn't fit the wad. My original one would've had to have been a really expansive, puzzle-based map, or else I would have just wasted a good idea. Plus, it wouldn't really fit with 'Map 12', seeing as how thats closer to the point where the wad becomes more difficult.
However, my current plan is a mixture of a Mining/Snow theme, with some possible tech buildings here and there. I originally wanted my map to have some ruined buildings in it, and a broken down building covered in snow will probably look really cool. Regardless...
I will be posting screenshots here. I usually use Skulltag, but before my map is finished I WILL test it through Boom or any working port of Boom (since right now I'm having a hard time making it work :D)
January 7th
http://kelexo.thedailypos.org/image/doom/lastnight_1_2.png
http://kelexo.thedailypos.org/image/doom/lastnight_1_1.png
Just some basic ideas. I usually worry about details later, so my screens may look a big lacking at times. The first screen is just some tunnel-age that you start out in, which eventually leads outside into a snowy area, which I have yet to work on. So far I have a bit of mine-tunnel, which isn't all that long, but I would hate to overdo it. The second screenshot is the 'spawn room', which gives a nice hole in the roof to kinda of show off the level you're in.
Some later ideas are to add lighting to the mines, as well as lay down some minecart tracks and whatnot. Again, this is after a day of work, so detail is lacking, but I'm working I assure you.
Last edited by DrKelexo on 01-08-09 at 01:49
|