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Capellan
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The theme is a grimy, low-tech base tucked away in a rocky, mountainous region.

Like most of the dmonfears, it'll probably have a fairly intense first battle. Unlike most of them, it will have a bit more substance to the latter areas, too :)

Last edited by Capellan on 07-13-09 at 12:26

Old Post 05-31-09 09:55 #
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Capellan
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Making some progress. I tend to focus on overall layout first, then go back to do detail, so not much screenshot-worthy, yet. The below is from early in the level. Still needs a bit of work to make it more interesting, but the basic 'look' is in place. Unlike the rest of the level, which is all BRICK7 right now :)

http://i11.photobucket.com/albums/a189/crowroadaw/doom05.jpg

Old Post 06-21-09 02:22 #
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Capellan
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The opening zone of the map is coming together, now.

http://i11.photobucket.com/albums/a189/crowroadaw/doom00.jpg

http://i11.photobucket.com/albums/a189/crowroadaw/doom02.jpg

http://i11.photobucket.com/albums/a189/crowroadaw/doom03.jpg

http://i11.photobucket.com/albums/a189/crowroadaw/doom04.jpg

http://i11.photobucket.com/albums/a189/crowroadaw/doom06.jpg

http://i11.photobucket.com/albums/a189/crowroadaw/doom07.jpg

Since taking these shots, I've changed the floor texture to a slightly darker share (GROUND22 instead of GROUND09). But the opening 'canyon' and 'battlements' areas are basically done except for a few fiddly bits of texture alignment and the like.

Old Post 06-22-09 10:44 #
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Nebula-Kristian
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Looks very good! Nice work! :)

Old Post 06-22-09 11:31 #
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Capellan
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More progress. Below are three shots from the 'core chamber' of the level. It's not that you spend all that much time in there ... but opening the door in the second screenshot is kinda the 'second act' of the level (the first act being getting into this chamber to start with, and the third being killing what's behind the door).

http://i11.photobucket.com/albums/a189/crowroadaw/20090626-01.jpg

http://i11.photobucket.com/albums/a189/crowroadaw/20090626-02.jpg

http://i11.photobucket.com/albums/a189/crowroadaw/20090626-03.jpg

The map isn't complete yet ... a few more rooms to be added and lots of detail to be filled in, but I've included a shot of the current state, anyway.

http://i11.photobucket.com/albums/a189/crowroadaw/20090626-map.jpg

Old Post 06-26-09 10:56 #
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printz
CRAZY DUMB ZEALOT


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Have power finishing it! Time's running up! :) It definitely looks good for such a short time so far and I'd already see lots of arachnotrons, chaingunners, revenants, mancubi and archviles populating those battlements (architecture similar to Plutonia...).

Old Post 06-26-09 14:23 #
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Butts
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Hey, pretty cool! Definitely an interesting looking map.

Old Post 06-26-09 17:30 #
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Capellan
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1.5 rooms left to finish and then everything up to the end of "act 2" of the level will be done. I doubt I'm going to make 30 June, but a playtest-ready version in the first week of July is looking likely.

Old Post 06-27-09 08:31 #
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Christoph
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Nice look, especially with that grey sky!

Old Post 06-28-09 02:38 #
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Capellan
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All of act 2 is now done (architecturally speaking, that is - I do most of my thing placement at the very end).

Some shots of three of the areas I've recently worked on. The 2nd and 3rd shots are part of the same 'subsection', hence the similar flat and texture selections.

http://i11.photobucket.com/albums/a189/crowroadaw/20090628-01.jpg

http://i11.photobucket.com/albums/a189/crowroadaw/20090628-02.jpg

http://i11.photobucket.com/albums/a189/crowroadaw/20090628-03.jpg

Edit to add: there's actually a pretty good chance I will get this one done by 30 June, after all. Just one more area to do ... though it has a small amount of outdoor stuff, which always seems to take me longer than indoor stuff does.

Last edited by Capellan on 06-29-09 at 00:57

Old Post 06-28-09 05:17 #
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Capellan
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Just did my first end-to-end run through of the level. Confirmed 100% kills and secrets possible, and sent the wad off to the beta-testers.

Old Post 06-30-09 12:21 #
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Christoph
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Style looks awesome. The "hellish" aspect of the inner areas caught me off guard, but it seems well implemented. Screenshots look promising!

Old Post 07-01-09 10:05 #
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Capellan
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The "story" of the level in my mind was a survivalist outpost that had been subverted and corrupted from within by the forces of hell.

"Deliverance with Demons", if you will :)

Old Post 07-01-09 10:36 #
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Lord_Z
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Looks great! I look forward to trying it out.

Old Post 07-01-09 13:41 #
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justanotherfool
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I briefly tested this one on UV, and as the title suggests I needed all my survival instincts to get through it on my first attempt.

I don't really have any suggestions to make regarding improvements. The gameplay was action packed and exciting, with attacks seemingly coming from all sides once you enter the base and one ambush that was totally unexpected and left me in single digits health. Nothing that you needed to know about beforehand to have any chance of surviving, either, which is always a plus.

Visually it was extremely impressive as well. New textures have been used to great effect, and the layout and the use of lighting and varying sector heights make the map seem 'realistic' (for want of a better word) and uncontrived. It's the type of map that makes me forget I'm supposed to be testing it, which is a good thing :P

The secrets were extremely clever. It's difficult to strike a good balance between making them too difficult or too easy to find, but I managed to get almost all of them without using an editor without finding any of them too obvious (only missed the one right at the start, actually, but in retrospect I should have seen it).

The one thing I noticed is that some of the monsters seem to be stuck. I noticed this in the last outdoors area with the arachnotron hiding behind the tower with the key in it, and I think there were a few imps towards the start which were stuck as well. Worth going through on UV and taking a look, I think.

Would be nice to have some new music, I think, but your mileage may vary.

Overall, a very impressive map. You've clearly still got it :P

Old Post 07-02-09 14:47 #
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Capellan
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The 'tron and imps have been fixed. Thanks for the feedback.

That's 3 out of 4 beta-testers who've responded. Quick service FTW :) I'll give the last one at least until after the weekend to respond.

Last edited by Capellan on 07-02-09 at 22:48

Old Post 07-02-09 22:35 #
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Use3D
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Wonderful!

Old Post 07-02-09 23:43 #
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Torn
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The first posts really look alot like Plutonia. How difficult will the level be?

Old Post 07-06-09 12:20 #
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Capellan
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I haven't played Plutonia, so I can't comment on that part of things.

Difficulty ... it'll probably end up as map09 or earlier in the final wad. It's fairly challenging, but no HR or AV.

Old Post 07-06-09 21:14 #
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Capellan
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Barring any further comments from beta-testers, I plan to submit this level in the wee hours of Monday morning (US Eastern time - it'll be Monday night for me).

Old Post 07-08-09 23:53 #
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