Cyberdemon
User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Community Chest 4 > CC4 - Map 2X - Crucifix Held Close
 
Author
All times are GMT. The time now is 15:57. Post New Thread    Post A Reply
[WH]-Wilou84
Member


Posts: 543
Registered: 12-06


Hi there,

"Crucifix Held Close" is a medium-sized level I'm working on for CC4. Theme is mostly hellish, with a mix of tan and red marble, along with caves and lava.

Here are a few screens of almost completed areas :




( Some cave's entrance )




Progress so far is about 65%.
I really thought I could finish this map before July, but real life has been too demanding. I'll finish this map as soon as I can ( mid-September seems doable ).

A little problem I wanted to point out : I've just re-read the rules for CC4 and it seems I missed the line about sky transfers. My map uses them to allow for the much-needed red sky in slot 18.
If this is really a problem, I could replace the sky with some ugly blood textures and lots of light transfers. The other option is that I could swap slots with the person in charge of map20, for example, if that's ok with him/her.

More on this later.

--------------------------
-Status : Not finished
-Progress : 65%
-Sectors : ~1800
-Segs : ~24k

Last edited by [WH]-Wilou84 on Jul 5 2010 at 23:10

Old Post Jul 29 2009 12:37 #
[WH]-Wilou84 is offline || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
printz
CRAZY DUMB ZEALOT


Posts: 9182
Registered: 06-06


Awesome.

Old Post Jul 29 2009 13:43 #
printz is offline Twitter account Youtube Github || Blog || PM || Search || Add Buddy IP || Edit || Quote
Jimmy
doesn't rhyme with MIDI :(


Posts: 1720
Registered: 04-06


WOW! Nice! :D Looking forward to this one!

Old Post Jul 29 2009 19:23 #
Jimmy is online now Twitter account Twitch || Blog || PM || Search || Add Buddy IP || Edit || Quote
Use3D
Forum Legend


Posts: 4734
Registered: 04-02


Damn, nice work in those scenes. As it stands now you can't use sky transfer special in cc4. You'll have to trade slots to use the red sky.

Old Post Jul 29 2009 19:32 #
Use3D is offline || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Lord_Z
Member


Posts: 502
Registered: 03-08


Very impressive screen shots you've got there. I really like the first screen shot and the name you chose for the map ;)

Nice stuff!

Old Post Jul 30 2009 14:56 #
Lord_Z is offline || Blog || PM || Search || Add Buddy IP || Edit || Quote
Dutch Doomer
Forum Staple


Posts: 3386
Registered: 05-04


Quality work here, I like it especially the first shot. Interesting use of textures, it really makes your map look unique.

Old Post Jul 30 2009 16:41 #
Dutch Doomer is offline || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
glaber
Junior Member


Posts: 117
Registered: 02-08


Any chance the track "Crucifix Held Close" from CastleVania would be used?

Old Post Jul 31 2009 03:33 #
glaber is offline || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
[WH]-Wilou84
Member


Posts: 543
Registered: 12-06



glaber said:
Any chance the track "Crucifix Held Close" from CastleVania would be used?

There's quite a big chance, yeah :>

Use3D : Ok, well I guess we'll see that later, when most of the maps are done.
I might have to raise the difficulty of this level if needed, then.

Thanks for the kind words, guys !

Old Post Jul 31 2009 12:41 #
[WH]-Wilou84 is offline || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
glaber
Junior Member


Posts: 117
Registered: 02-08



[WH]-Wilou84 said:

There's quite a big chance, yeah :>

That's one of my favorite tracks.

Old Post Aug 1 2009 06:16 #
glaber is offline || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
TheMionicDonut
Senior Member


Posts: 1394
Registered: 04-08


PROPTIP: switch with spot 27 when it opens up next month!

Old Post Aug 3 2009 05:43 #
TheMionicDonut is offline || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Aleaver
Can't spll


Posts: 1240
Registered: 08-02


Nice! Looks like its got a great atmosphere!

__________________
ZDaemon handle: Dreamstate | You Tube| Dawn Of Gaming | Show me a world without greed and deceit, and I'll show you a fantasy -Anomalous

Old Post Aug 3 2009 22:39 #
Aleaver is offline || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
[WH]-Wilou84
Member


Posts: 543
Registered: 12-06


Bump,

Map is done. I'm currently spamming TGH and the beta-testers.

Had to fight against the segs limit, and unfortunately, I lost.
Thus, a few outdoor areas will seem a bit bland, maybe.

--------------------------
-Status : Almost finished, sent to testers
-Progress : 99%
-Sectors : ~2270
-Segs : 32 765

Old Post Sep 8 2009 21:51 #
[WH]-Wilou84 is offline || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
justanotherfool
Junior Member


Posts: 200
Registered: 12-07


Haven't had a chance to go through looking for 100% kills and secrets yet, but I've played through the map a few times.

There was nothing that I really thought needed changing, although that huge clump of hell knights just after the red key door would have gone down better if they weren't confined to a small platform.

On the whole I was extremely impressed by the map. It's massive and action packed and epic. It'll make a great addition to the chest :P.

Hopefully I'll have some more feedback before too long.

Old Post Sep 14 2009 02:42 #
justanotherfool is offline || Blog || PM || Search || Add Buddy IP || Edit || Quote
[WH]-Wilou84
Member


Posts: 543
Registered: 12-06


Thanks a lot for playtesting it justanotherfool !

Maybe I can tune down this Hell Knight group you mention, but they're here for a reason ( they guard the boxes of rockets behind, which are very useful to get rid of the Pain Elemental swarm near the bridges ; they're also efficient "snipers" at this particular position ).
I came up with a strategy to quickly dispatch them : activate the switch after the two bridges, and then, while the PEs are coming, go back and clean the HK horde. Grab the rockets, and then slaugther the PEs which are now grouped on the little stairs and easier to kill.

There's even a secret near the HK horde which could be very useful to quickly kill them, if you can find it.

Anyway, thanks to you and Anima Zero's feedback, I'll be able to fix a few things and sent a more advanced version as soon as I'm asked to.
If you have other things to say, feel free to do so - thanks in advance !

Old Post Sep 14 2009 11:07 #
[WH]-Wilou84 is offline || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
darkreaver
Senior Member


Posts: 2016
Registered: 05-08


This map looks great!

Certainly inspires me to work on my hellish map, right now! Buuuut, Im at work :(

Old Post Nov 20 2009 00:28 #
darkreaver is offline || Blog || PM || Search || Add Buddy IP || Edit || Quote
justanotherfool
Junior Member


Posts: 200
Registered: 12-07


That reminds me, there are one or two places in this map where you can fall into an inescapable pit. The main one that comes to mind is just outside the secret area where you get the soulsphere (the one you reach by going through the stream of lava). There may be others.

Any chance of getting a version of the map that would work under prboom-plus?

Old Post Nov 20 2009 00:39 #
justanotherfool is offline || Blog || PM || Search || Add Buddy IP || Edit || Quote
Solarn
Member


Posts: 575
Registered: 09-08


With a name like "Crucifix Held Close", there better be tons of candles and firesticks on every wall. (This comment is not to be taken seriously.)

Old Post Nov 20 2009 07:54 #
Solarn is offline || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
[WH]-Wilou84
Member


Posts: 543
Registered: 12-06



justanotherfool said:
That reminds me, there are one or two places in this map where you can fall into an inescapable pit.

I've tried to correct those. The version which was sent to TGH should be free of any inescapable hole.

Old Post Nov 20 2009 10:49 #
[WH]-Wilou84 is offline || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
tehdrunkdemon
Mini-Member


Posts: 52
Registered: 05-10


Nice shots!

__________________
-tdd

Old Post Jul 5 2010 04:35 #
tehdrunkdemon is offline || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
TheMionicDonut
Senior Member


Posts: 1394
Registered: 04-08


map 18 now?

Old Post Jul 5 2010 14:34 #
TheMionicDonut is offline || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
[WH]-Wilou84
Member


Posts: 543
Registered: 12-06



TheMionicDonut said:
map 18 now?

It was, when I signed up. Not anymore though. The topic's title is confusing indeed, I'll edit it :)

Old Post Jul 5 2010 23:05 #
[WH]-Wilou84 is offline || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
esselfortium
A Major Doomworld Concern


Posts: 6977
Registered: 01-02


It's worth noting that CC4 now allows maps to use the doubled segs limit, so you could potentially go back and refine the outdoor areas you mentioned having problems being able to finish under the old limit.

Old Post Jul 5 2010 23:25 #
esselfortium is offline Twitter account Youtube Twitch || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
[WH]-Wilou84
Member


Posts: 543
Registered: 12-06



esselfortium said:
It's worth noting that CC4 now allows maps to use the doubled segs limit, so you could potentially go back and refine the outdoor areas you mentioned having problems being able to finish under the old limit.

Yeah indeed, latest version I sent TGH is at almost 34k segs, managed to have better-looking rocky areas thanks to it.
It was a wise decision from TGH :>

Old Post Jul 5 2010 23:39 #
[WH]-Wilou84 is offline || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Hirogen2
Member


Posts: 503
Registered: 01-02


I am starting to get really hooked on recording... just spent the entire night. Here is the full thing - no death - for cc4alpha's Crucifix Held Close. If you don't change or rebsp the map, this should work even in its final state. Contrary to previous discussion in PM, it should not need more armor - relying on secrets is ok: I just missed the wood for the trees earlier.
Under 5 minutes, as I had predicted earlier.
For category HMP Speed, the run.
Conclusion: a good map also features exploitable shortcuts, as shown :)

Old Post May 4 2011 03:21 #
Hirogen2 is offline || Blog || PM || Search || Add Buddy IP || Edit || Quote
[WH]-Wilou84
Member


Posts: 543
Registered: 12-06


Thanks for that demo, Hirogen :)
Glad you liked the map. I'll try not to modify it then, but we never know.

Hirogen2 said:
I am starting to get really hooked on recording...

Say goodbye to your spare time and sanity. :p

But yeah demo-recording is indeed quite entertaining.
Not to mention we'll probably need to record demos on CC4 maps in the later testing stages, so keep up the good work !

Old Post May 4 2011 23:02 #
[WH]-Wilou84 is offline || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
Pottus
Forum Regular


Posts: 803
Registered: 07-09


I really like this level style looks really nice thumbs up!

Old Post May 8 2011 18:38 #
Pottus is offline || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
DeathevokatioN
Forum Staple


Posts: 2714
Registered: 03-10


I must say that this looks very awesome indeed. That outdoor shot reminds me of Matthias Worch's "Fireworks". :)

Old Post May 8 2011 19:13 #
DeathevokatioN is offline || Blog || PM || Search || Add Buddy IP || Edit || Quote
lupinx-Kassman
Senior Member


Posts: 1422
Registered: 10-06


I've been keeping an eye on this one, so I am surprised I never said anything. I think this map is going to nail the hellish atmosphere, and I look forward to playing it.

Old Post May 8 2011 19:15 #
lupinx-Kassman is offline || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
C30N9
Senior Member


Posts: 1332
Registered: 11-10


...Aw...es...om...e...
Sorry I was shocked of you screenshots.

Old Post May 8 2011 20:39 #
C30N9 is offline || Blog || PM || Email || Search || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 15:57. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Special Interest > Community Chest 4 > CC4 - Map 2X - Crucifix Held Close

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.