The Green Herring
Community Chest 4 Leader

Posts: 1140
Registered: 05-07 |
UPDATE (Oct. 10 2011, 1:47 PM PDT): The deadline for submissions to this project is November 16, 2011. After that deadline, no new submissions will be accepted. No exceptions.
UPDATE (Nov. 17 2011, 9:48 AM PST): For the time being, submissions are officially closed! Thank you for your hard work!
Here is the new sign-up thread for Community Chest 4, with new submission rules. Please read these rules and the rules for this project as a whole as closely as possible!
If you intend to design a level for this project, follow this step-by-step guide:- Copy, paste, and fill out this form:
code: Episode: Which Doom II "episode" you want your level to be in.
Episode 1 is MAP01-11, Episode 2 is MAP12-20, and Episode 3 is
MAP21-32. All episodes are separated by their sky textures;
click each of the links in the previous sentence to see them.
If you intend to design for any of the special map slots (see
under this step-by-step guide,) specify it here.
Title: What your level's title should be. If you haven't come up with a
title yet, just put "undecided"; you can give it a title later, or
I can give it a title for you.
Filename: What the filename of your submitted WAD will be. For the sake
of easy organization, the filename should be "CC4_" followed by
an abbrevation of your name. (e.g. mine would be "CC4_TGH.WAD".)
Texture Code: Also for the sake of easy organization, a three-letter code
based on your name must be prefixed to any custom
textures you use apart from the CC4 resource pack. This is
where you write that code. (e.g. mine would be "TGH".)
MIDI: What song your level will use as its background music. If you're
going to make your own music, say "custom."
Name to be Credited Under: This is the name you would like to be credited
under, in case you don't want to use your
Doomworld handle.
Post it in this thread.Start working on your level and finish it as soon as you can. Please submit it to each of the playtesters when you have a beta ready; if a tester does not have an accessible e-mail, you can upload it on a temporary upload site such as Speedy Share or Rapidshare and PM the link to them.Once your level is finished, submit it to eabaker(at)san(dot)rr(dot)com and the(dot)eternal(dot)ruler(at)gmail(dot)com, with "(dot)" replaced with "." and "(at)" replaced with "@". (I'm writing them this way to ward off spambots.) This is so in case one address fails to get your e-mail for whatever reason, I can retrieve it from the inbox of the other. If you don't wish to e-mail the file, you may PM me a download link for your level at a file upload site, as described in step 3, and I will send it to both my addresses for safekeeping.That's it! If you intend to be a playtester, just give us the name you want to be credited under and you're good to go.
Here are additional rules to take into consideration before you sign up as a designer:- Just because you signed up doesn't mean your level will be in the WAD just yet. Your level is only guaranteed to be in the WAD once you finish and submit it. So if you think you have to make the biggest, longest, and hardest level you can, please don't worry about it; just make a level of any length, size, and difficulty to the best of your ability, and finish and submit it as soon as possible. The levels will be rearranged according to those aspects during compilation.
- Within the three map groups, there is a progress meter showing how many levels are finished for each group. When every level is finished in any group, you can no longer sign up or submit a level for that group. Work as quickly as you can so you don't lose your chance!
- All submitted levels will be checked for quality before being marked as finished, but not to an overly strict extent. This is just to prevent people from simply banging out jokewads and filling the WAD with them.
- You can sign up for only three maps at a time. This includes any levels you have already submitted and are marked as finished in the roster below.
- There are certain map slots that have special effects associated with them. Any of them can be signed up for by more than one person, as long as there isn't a finished map for that slot. As with the map groups, though, once there is a finished level for that slot, you can no longer sign up or submit a level for that slot. Because these special effects are associated with those slots and those slots only, they will not be moved during compilation. They are:
code: * MAP07: On this level, sectors marked with tag 666 will have their
floors lower to the lowest adjacent floor when all mancubi on
the level are killed. In addition, sectors marked with tag 667
will have their floors rise to the height of their shortest
lower texture when every arachnotron on the level is dead.
Please note, however, that you do not have to use them;
you should register in this slot only if you intend to use them
in your level.
* MAP15: This is one of only two levels where the secret exit linedefs
function; in this case, they will send you to MAP31.
* MAP31: This is the other level where the secret exit linedefs work; in
this case, they will send you to MAP32. You can only get here
from MAP15, and exiting this level takes you to MAP16. Authors
are encouraged to be especially creative here. ;)
* MAP32: There are no special effects associated with this level, but you
can only get here from MAP31, and exiting the level sends you to
MAP16. Authors are encouraged to be especially creative here. ;)
* MAP30: There's no special effect associated with this level either, but
this is the final level in the WAD; when you exit, the game
ends. Be as grandiose as you can!
And now, here is the current roster. They will be listed with their titles first, folllowed by the author's name and their Doomworld handle. Finished and submitted levels will be listed at the top, and have the authors' names in underlined text. The special map slots will be displayed at the bottom of each episode. Remember that any number of people can sign up for each group or special map slot; there is no limit!code: - Episode 1 (MAP01-11; white, cloudy sky) -
Current Progress: 11/11 (closed for submissions!)
* Polluted Paths by Forty-Two (stewboy) [CC4_STEW]
* Three is a Charm by James "Phobus" Cresswell (Phobus) [CC4_PH]
* Inner Fear by Dutch Devil (dutch devil) [CC4_MD]
* Installation Decrepit by Alice Jameson (Alice Jameson) [CC4_ALIC]
* Survival Instincts by Adam Windsor (Capellan) [CC4_CAP]
* Hoedown by James "Phobus" Cresswell (Phobus) [CC4_PH2]
* Ochregerde by William Huber ([WH]-Wilou84) [CC4_WH2]
* The Grotto by Christoph / Joshy (Christoph / Joshy) [CC4_Grotto]
* Renewed Faith by William Huber ([WH]-Wilou84) [CC4_WH3; MAP01!]
* Cold Reception by Mithran Denizen (Mithran Denizen) [CC4_MDEN]
* Slugfest by skillsaw (skillsaw) [cc4-skillsaw; episode 1 or 2]
- Episode 2 (MAP12-20; starry sky) -
Current Progress: 8/9
* Metastasize by Andy Leaver (Aleaver) [CC4_AL]
* Technoprison by Josh Sealy (Joshy) [cc4tech_joshy]
* Interstellar Sickness by lupinx-Kassman (lupinx-Kassman) [CC4_KASS]
* The Falls of Doom by Processing Control (Processingcontrol) [CC4_PC2]
* Viral Implant by James "Phobus" Cresswell (Phobus) [CC4_PH3]
* Suburbia by James "Jimmy" Paddock, detailed by Brett "Mechadon" Harrell (Jimmy91 and Mechadon) [cc4jimmy-mek]
* The Forgotten Base by Keeper of Jericho (Keeper of Jericho) [cc4_KoJm2.wad]
* (untitled) by The Green Herring (The Green Herring) [CC4_TGH] (in playtesting)
* Glaber Base 6 by Glaber Twin (glaber) [CC4_GLAB]
* Temple Of Verdance by Jeffrey Banks (Pottus) [CC4_Pottus] (undergoing evaluation)
* Orbital Wetworks by Mithran Denizen (Mithran Denizen) [CC4_MDN3] (undergoing evaluation)
* Industrial Gothic by Processing Control (Processing Control) [CC4_PC5] (undergoing evaluation)
* (undecided) by Tango (Tango) [CC4_TANG; "Episode: 2 / 3 (preferably 3)"]
* (undecided) by Nameless (Nameless) [cc4_nls; "Very late 2, or 3 (no specific episode 3 slot)"]
* Nuclear Nightmare by C30N9 / jointritual (C30N9 / jointritual) [CC4_OUT; "Episode: 1 or 2"] (in playtesting?)
* Callisto Anomaly by Katamori (Katamori) [CC4_KAT; "Map 16, but anything else might be good in Episode 2"]
* Crate Crater by Samuel "Sodaholic" Oliver and James "Jimmy" Paddock (Sodaholic / Jimmy91) [CC4_SDA]
* Midnight Madness by Rambosee (Rambosee) [CC4_RAM]
* Midnight Tek Frenzy by Brian Knox (Snakes) [cc4_snk]
* Anchorite by Use3d (Use3D) [CC4_USE]
* Substructure by Kirby (Kirby) [CC4_KMAP]
* (undecided) by Yellowmadness54 (yellowmadness54) [CC4_yellow]
* The Checkpoint by Christoph (Christoph) [CC4_CPT]
MAP15:
* Decomposition by Lord Z (Lord_Z) [CC4_LRDZ]
- Episode 3 (MAP21-32; red, hellish sky) -
Current Progress: 12/12
* Detachment by Shadow Dweller (Shadow Dweller) [CC4_SD]
* Reaper's Digest by Kristian Aro (Nebula-Kristian) [CC4_KA24]
* Crucifix Held Close by William Huber ([WH]-Wilou84) [CC4_WH]
* Vulcana II by Paul Corfiatis (pcorf) [CC4_VUL2; "somewhere between MAP24 and MAP28"]
* Nightmare Complex by Kim "Torn" Bach (Torn) [CC4_Torn]
* Hell's Limits by C30N9 (C30N9) [CC4_C30; "any free slot, although the level won't be super huge"]
* Spiritual Holocaust by Christian Lian (darkreaver) [CC4_DRK]
* Shaman's Device by Chris "lupinx-Kassman" Kassap (lupinx-Kassman) [CC4_KasDark; "late two or early three"]
* Melting Universe 2 by Walter "daimon" Confalonieri (walter confalonieri) [CC4_DAI]
* Expect the Unexpected by The Ultimate DooMer (The Ultimate DooMer) [CC4_TUD] (in playtesting)
* Demon Research by Processing Control (Processingcontrol) [CC4_PC] (undergoing evaluation)
* Degrassi by TimeOfDeath (TimeOfDeath) [CC4_TOD; "Episode: whatevs"] (undergoing evaluation)
* Dynasty by Oldspice (Oldspice) [CC4_DYN] (undergoing evaluation)
* Deepholm by Keeper of Jericho (Keeper of Jericho) [deep.wad] (undergoing evaluation)
* (undecided) by Nameless (Nameless) [cc4_nls; "Very late 2, or 3 (no specific episode 3 slot)"]
* (undecided) by Tango (Tango) [CC4_TANG; "Episode: 2 / 3 (preferably 3)"]
* Pain en Masse by MiloKS (TheMionicDonut) [CC4_PMZ2]
* Wrong Way by Sokoro (Sokoro) [CC4_SKR]
* Despaired Hatred by Lite Sparkle (Lite Sparkle [CC4-LTSPRKL]
MAP30:
* Ragnarok by Josh Sealy (Joshy) [CC4_JOSHY]
MAP31:
* Mortar Combat by Forty-Two (stewboy) [CC4_STW2]
MAP32:
* Mutare by Jeffrey Nordin (edoanimus) [CC4_EDO]
Progress as a Whole: 31/32
- Playtesters (9/10) -
1. Brian "Anima Zero" Nesser (Anima Zero)
2. RjY (RjY)
3. William Huber ([WH]-Wilou84)
4. st.alfonzo (st.alfonzo)
5. Hirogen2 (Hirogen2)
6. Snakes (Snakes)
7. MegaDoomer (MegaDoomer)
8. Samuel "Sodaholic" Oliver (Sodaholic)
9. Crusader No Regret (Crusader No Regret)
10. (vacant)
__________________
- The Green Herring
Get Community Chest 4 here!
Last edited by The Green Herring on 02-29-12 at 23:44
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