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C30N9
Senior Member


Posts: 1331
Registered: 11-10


Is MAP21-24 slots are open?
I'm creating a map for E3 and it is going well, but I think it fits the slots above. I still didn't sign up for it but maybe very soon because I nearly finished drawing it on a piece of paper, looks like I know what I'm doing with it.

(And the map I told you about in PM is still waiting for testers, justanotherfool usually replies lately)

Old Post Mar 26 2011 22:10 #
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justanotherfool
Junior Member


Posts: 200
Registered: 12-07



C30N9 said:
Is MAP21-24 slots are open?
I'm creating a map for E3 and it is going well, but I think it fits the slots above. I still didn't sign up for it but maybe very soon because I nearly finished drawing it on a piece of paper, looks like I know what I'm doing with it.

(And the map I told you about in PM is still waiting for testers, justanotherfool usually replies lately)

Yes, I'm sorry about the delay. I'm struggling to meet a few deadlines offline. Barring disaster, I *will* get around to it before too long, but I have Jimmy's map and Processingcontrol's map to look at as well.

Old Post Mar 27 2011 23:26 #
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Katamori
Forum Staple


Posts: 2781
Registered: 08-10


Episode: 2 (Map 16, but anything else might be good in Episode 2)
Title: Callisto Anomaly
File name: CC4_KAT.WAD
Texture Code: I use the official texture pack only
MIDI: TNT - Evilution MAP20
Name to be Credited Under: Katamori

Old Post Mar 28 2011 14:22 #
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Rambosee
Rambodo


Posts: 308
Registered: 01-11


What about your 1024 project, aren't you working on that?

Old Post Mar 28 2011 14:47 #
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Katamori
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Posts: 2781
Registered: 08-10



Rambosee said:
What about your 1024 project, aren't you working on that?

I'll take a break. Katamori 1024 project is so long and sometimes boring, and also I finished map15 in 80%. CC4 project project is very interesting, and now, I don't have as many restrictions as in my 1024 project. :)

OFF:
Also, I'll start to make another map in Progressive Fiction, so these maps will be a great pause :)

Old Post Mar 28 2011 15:18 #
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C30N9
Senior Member


Posts: 1331
Registered: 11-10


Episode: 3, somewhere at the start.
Tile: Heaven castle
Filename: CC4_C30II.wad
Texture code: -
MIDI: ?
Credited under: C30N9

The layout is 45% done. I'll be posting in the Post your picture thread.

Old Post Mar 28 2011 19:53 #
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Processingcontrol
Senior Member


Posts: 1559
Registered: 09-10



C30N9 said:
Episode: 3, somewhere at the start.
Tile: Heaven castle
Filename: CC4_C30II.wad
Texture code: -
MIDI: ?
Credited under: C30N9

Did you completely throw away your other level?

Old Post Mar 28 2011 20:00 #
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C30N9
Senior Member


Posts: 1331
Registered: 11-10


That one, It still that it needs rebuilding for making it non linear, however it isn't working now. I offered if anyone want to work with it because I'm not pretty sure if it's gonna work. However I've had a good tips from testers and I learnt from them a lot. Right now this map focuses on major themes, it has optional areas and a bit of non-linearity.

I have another map sent to testers which I worked on it before. It was agreed by testers that it was better than Nuclear Nightmare.

This map is really going great IMO, I'm focusing on the gray marble textures as a major theme and metal as secondary. You can check my screenies later when I upload them as I said.

Old Post Mar 28 2011 21:09 #
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Sodaholic
I feel justified yet disgusted with myself at the same time


Posts: 3515
Registered: 04-07


Hi, I was wondering, are you still open for new play-testers? If so, I'd like to join.

I may try to make a map, but layouts are a challenge for me. If I can get over that, I'll try making a map for CC4. :)

Old Post Apr 18 2011 19:32 #
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The Green Herring
Community Chest 4 Leader


Posts: 1353
Registered: 05-07


At the moment, all playtesting slots are full, as can be seen in the opening post. This project is, however, open to new level designers. Whenever you want to map, feel free to sign up!

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Old Post Apr 18 2011 19:45 #
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Processingcontrol
Senior Member


Posts: 1559
Registered: 09-10


Since work on my other level is nearly complete, I might as well announce this:

Episode: 1
Title: Mill Assault
Filename: CC4_PC2
Texture Code:PC_
MIDI: One of the tracks from Duke Nukem 3D
Name to be Credited Under: Processing Control

I've been working on this for the past month, and the gameplay is mostly complete. All that's really left is detailing.

Old Post Apr 18 2011 19:52 #
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Sodaholic
I feel justified yet disgusted with myself at the same time


Posts: 3515
Registered: 04-07


I will make a topic for this map soon.

Episode: 2
Title: Crate Crater
Filename: CC4_SDA.WAD
Texture Code: SDA*****
MIDI: "Tubelectric" from Jazz Jackrabbit, sequenced by MaliceX.
Name to be Credited Under: Samuel "Sodaholic" Oliver

It's gonna be a crate themed level, in the warehouse of a moon base in a crater.

Old Post Apr 18 2011 20:51 #
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Sodaholic
I feel justified yet disgusted with myself at the same time


Posts: 3515
Registered: 04-07


Where did the thread for my map go? It's gone... :?

Old Post Apr 26 2011 21:07 #
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printz
CRAZY DUMB ZEALOT


Posts: 9195
Registered: 06-06



Sodaholic said:
Where did the thread for my map go? It's gone... :?

Now this is odd, because it's not in blogs, and it shouldn't be there anyway.

Old Post Apr 26 2011 21:25 #
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Phobus
Forum Staple


Posts: 2925
Registered: 10-06


I think a few other threads went missing in the last couple of days, as I've not been able to find one I was following in Everything Else.

Old Post Apr 27 2011 11:11 #
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traversd
Forum Regular


Posts: 689
Registered: 01-09



Sodaholic said:
Where did the thread for my map go? It's gone... :?

I was looking at this thread the other day when it went missing. I followed a link to one of the screenshots and when I hit "Back" I got a thread not found page.

-t

Old Post Apr 27 2011 11:43 #
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C30N9
Senior Member


Posts: 1331
Registered: 11-10


Just a quick note to Hirogen2 and justanotherfool, I started upgrading my map last sent and I'll be contacting with [WH]-Wilou84 since no response from you long time.

Old Post Apr 28 2011 18:52 #
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Keeper of Jericho
Member


Posts: 274
Registered: 12-09


I have a question. The inspiration bunny has bitten me and I began working on a map for CC4, but unfortunately, it's an episode 3 one. And when I checked the status thread, I saw that 9 maps have been submitted and of the remaining 5, all signed-up mappers reported for the latest status check. Can I still sign-up for episode 3 if my map is turned in before any of the remaining five, or have I wasted what I worked on so far?

I'd like to work with the CC4 textures very much though, they're perfect for this lava/rusted metal theme that I found inspiration for.

Old Post Apr 30 2011 01:15 #
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The Green Herring
Community Chest 4 Leader


Posts: 1353
Registered: 05-07


The first twelve to be submitted for that episode, provided they get through the small quality check mentioned in the thread's rules, will be be included in the WAD, whereupon the episode will be closed for submissions. So, yes, you can get in if you finish and turn in your WAD before the episode is full.

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Old Post Apr 30 2011 01:45 #
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Keeper of Jericho
Member


Posts: 274
Registered: 12-09


Thanks for answering. In that case, I'll sign up. =)

Episode: 3
Title: Deepholm
Filename: deep.wad
Texture Code:
MIDI: "Getting too tense" (Doom II map 28)
Name to be Credited Under: Keeper of Jericho

It'll be a "Rusted metal + lava" themed map. I'll try to work hard on it to get it finished within a reasonable amount of time. I'll make a topic for it, too, to show some screenshots of what I have so far.

Old Post Apr 30 2011 13:10 #
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C30N9
Senior Member


Posts: 1331
Registered: 11-10


Forgot signing this map, although I singed it before but you didn't put me on list, so here is an updated one:

Episode: ? (any free slot, although the level won't be super huge)
Title: ?
Filename: CC4_C30.wad
Texture Code: N/A
MIDI: Currently "Sinister"
Name to be Credited Under: C30N9

Old Post Apr 30 2011 14:57 #
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C30N9
Senior Member


Posts: 1331
Registered: 11-10


The map updates is going very well, although only [WH] is responding and others missed 2 updates. However the map slot will be decided soon, either E1 or E3. Still trying if it fits earth or hell.

Edit: Just checked CC3, and even in hell, there are techbase themed levels, so I don't think this will be a problem for your project (my map fits more earthy), so any free slot I hope I take.

Last edited by C30N9 on May 13 2011 at 10:26

Old Post May 12 2011 14:10 #
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TheStiCat
Green Marine


Posts: 48
Registered: 04-11


Episode:3(Map 2#)
Title: The Last Straw
Filename: CC4_TSC.WAD
Texture Code: Doom 2
Midi: Custom(From Zen Dynamics)
Name to be credited under: TheStiCat

Please tell me what map slots in this episode are left, so I know what slot to put my map in. **

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Old Post May 22 2011 22:41 #
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Processingcontrol
Senior Member


Posts: 1559
Registered: 09-10


All map slots will be determined based on size and difficulty after all of them have been sent to TGH. You don't have to worry about the map slot, it'll be changed when the wad is compiled.

Old Post May 22 2011 22:52 #
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TheStiCat
Green Marine


Posts: 48
Registered: 04-11


Ok. I'll start making my map.

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Old Post May 22 2011 23:20 #
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TheMionicDonut
Senior Member


Posts: 1417
Registered: 04-08


Episode: Early 3 (Map 2X)...It could just as well be late in 2 though)
Title: Pain En Masse
Filename: CC4_PMZ2
Texture Code: NO!
Midi: Custom
Name to be Credited Under: MiloKS

Last edited by TheMionicDonut on Jun 1 2011 at 20:09

Old Post Jun 1 2011 20:00 #
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Sheepmyshaver123
Newbie


Posts: 6
Registered: 05-11


Episode: 2 (MAP14)
Title: Miracle Twin Islands
File name: CC4_MTI.WAD
Texture Code: DOOM II+Official Texture Pack
MIDI: When I got some time, I will choose it
Name to be Credited Under: Sheepmyshaver123

I think I will make the super huge map, only takes 2-3 months to finish it.

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Old Post Jun 9 2011 04:20 #
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Katamori
Forum Staple


Posts: 2781
Registered: 08-10


Some technical problems happened with my map (Callisto Anomaly) but Processingcontrol solved my problem with some modification in my map. I hope it doesn't mean any problem according to the project.

Old Post Jun 20 2011 14:45 #
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Sodaholic
I feel justified yet disgusted with myself at the same time


Posts: 3515
Registered: 04-07


You can update the credits for my Crate Crater map to have Jimmy91 as the co-mapper.

(P.S. If you're reading this, Jimmy, I'll send you an update of the map by tuesday probably)

Old Post Jun 25 2011 15:57 #
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Processingcontrol
Senior Member


Posts: 1559
Registered: 09-10


TGH, can you change the name of my E1 map to "The Falls of Doom"?

Also, did you get my E3 map? It isn't marked as completed on the first page.

Sorry if you had to add both versions, I should really check stuff before I send them. :|

Old Post Jun 28 2011 03:44 #
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