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The Green Herring
Community Chest 4 Leader


Posts: 1339
Registered: 05-07



Processingcontrol said:
TGH, can you change the name of my E1 map to "The Falls of Doom"?

Also, did you get my E3 map? It isn't marked as completed on the first page.

Sorry if you had to add both versions, I should really check stuff before I send them. :|

I've changed the title of your E1 map as requested. As for your E3 map, I've received it (both the wrong version and the right one,) but it might take some time before I can finish evaluating it*. After all, it is a very large map, and from what I've seen so far, it's also rather difficult. I hope to finish doing so soon, though.

* That is, as per this part of the submission rules:

  • All submitted levels will be checked for quality before being marked as finished, but not to an overly strict extent. This is just to prevent people from simply banging out jokewads and filling the WAD with them.

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Old Post Jun 28 2011 04:22 #
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Processingcontrol
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Okay, thanks.

Old Post Jun 28 2011 04:36 #
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Christoph
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Posts: 245
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I'm thinking of re-entering this project and have started a map for it (so far this is my first post regarding it). I haven't decided the map# or midi (both of which are not a big deal to me, though the map should probably be in the first or second episodes). The name (if it isn't taken already) is "The Checkpoint". No significant progress yet besides the starting area (though I have it all on paper already).

Old Post Jul 10 2011 19:51 #
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C30N9
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Posts: 1332
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Christoph said:
I'm thinking of re-entering this project and have started a map for it (so far this is my first post regarding it). I haven't decided the map# or midi (both of which are not a big deal to me, though the map should probably be in the first or second episodes). The name (if it isn't taken already) is "The Checkpoint". No significant progress yet besides the starting area (though I have it all on paper already).

You should write it in this form:
Episode:
Title:
Filename:
Texture Code:
MIDI:
Name to be Credited Under:

Old Post Jul 11 2011 11:25 #
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Joshy
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Posts: 1057
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Don't know if this is okay, but I've quite some time on my hand at the moment so I'm happy to make myself available if anyone needs help with their maps if they're stuck/unable to complete it or would like to make a collaborative map. Gimme a buzz if you're interested :-)

Old Post Jul 11 2011 13:27 #
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C30N9
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Posts: 1332
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I have 2, one which is completed and obsolete (Nuclear Nightmare), and one unfinished. Wanna share?

EDIT: Do you remember Schlachthause? I still didn't upload it.

Last edited by C30N9 on Jul 11 2011 at 15:14

Old Post Jul 11 2011 14:54 #
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Joshy
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C30N9 said:
I have 2, one which is completed and obsolete (Nuclear Nightmare), and one unfinished. Wanna share?

Sure, I'll see what I can do. Send 'em my way. :-)

Old Post Jul 11 2011 15:14 #
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Christoph
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Episode: 1

Title: The Checkpoint

Filename: CC4_CPT.wad

Texture Code: N/A

MIDI: N/A (I am open to donations though)

Name to be Credited Under: Christoph

Last edited by Christoph on Jul 11 2011 at 21:48

Old Post Jul 11 2011 15:32 #
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C30N9
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Christoph said:
Filename: checkpoint.wad

It is better to name it this way: CC4_???.wad. Why not add your first name characters? Example CC4_CHR.wad

Old Post Jul 11 2011 19:48 #
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Joshy
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More likely Episode 2. Episode 1 has enough people mapping for it.

Title: Nuclear Nightmare

Filename: CC4_Out.wad (Edit: Just keeping the original filename)

texture code: N/A

MIDI: Dunno yet.

Name to be credited under: C30N9 / Josh Sealy

Last edited by Joshy on Jul 12 2011 at 01:13

Old Post Jul 12 2011 00:34 #
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Christoph
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I changed the .wad name (thanks for the tip).

I want my map, if possible, to be in the first episode mainly because of the sky texture - it needs a regular outdoors/daytime type of sky (not night or anything else). Also I'm not trying to make it too epic or huge or hard or anything (not that I have a problem with that - I'm just trying to avoid it with this map).

Old Post Jul 12 2011 03:46 #
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C30N9
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Christoph said:
I changed the .wad name (thanks for the tip).

I want my map, if possible, to be in the first episode mainly because of the sky texture - it needs a regular outdoors/daytime type of sky (not night or anything else). Also I'm not trying to make it too epic or huge or hard or anything (not that I have a problem with that - I'm just trying to avoid it with this map).

Be careful, episode 1 is almost full.

@Joshy, actually in CC4_OUT.wad, the OUT refers to Outside area.

Old Post Jul 12 2011 15:52 #
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C30N9
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Sadly, Joshy won't be doing Nuclear Nightmare. Either I'll work on it in future or if someone interested tell me.

Old Post Jul 15 2011 21:40 #
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jointritual
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Posts: 91
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I can take a look at it if you want, having lost my cc map :(

Old Post Jul 15 2011 21:53 #
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Marnetmar
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<snip>

Old Post Jul 16 2011 05:56 #
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C30N9
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I think I'm close to an end for my map, still waiting for [WH].

Anyway, after I finish it (IF! :P), if anyone interested of creating custom music for it I'll send TGH and the musician the map.

Also, jointritual received Nuclear Nightmare to fix it up. And Marnetmar received a map called Schlachthause, a canceled map from PRCP, to work on it to make it CC4 as a dual work.

The name for my map is semi-decided, either "Deeply in the illusion", or "Hell's limits" (if it didn't enter E1, because it wouldn't be sense).

Looks like I was wrong about the "although the level won't be super huge", the layout is not so big but the gameplay reached over 15 minutes.

Cheers.

Old Post Jul 17 2011 21:47 #
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Processingcontrol
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15 minutes isn't a lot.

Old Post Jul 17 2011 22:30 #
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C30N9
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Processingcontrol said:
15 minutes isn't a lot.

Over 20 actually.

Old Post Jul 18 2011 10:26 #
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Processingcontrol
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Well I just finished Eternal Doom, and the last map took me a fucking !!!2 HOURS!!! (Most of the time I was looking for switches, though.)

Old Post Jul 18 2011 13:53 #
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jointritual
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Posts: 91
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Episode 2.

Title: Nuclear Nightmare

Filename: CC4_Out.wad

Texture code: N/A

MIDI: TNT map 06 probably.

Name to be credited under: C30N9 / Jointritual

Old Post Jul 18 2011 17:24 #
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Marnetmar
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C30N9 already informed you about schlaughthaus, but I figured I should sign up just for safety's sake.

Episode: 1
Title: Slaughterhouse (Formerly schlaughthaus)
Filename: CC4_MNM
Texture Code: None
MIDI: Doom 1 E3M3 is what I plan on using, but that may change in the future.
Name to be Credited Under: C30N9/Marnetmar

Old Post Jul 20 2011 01:32 #
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C30N9
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Just a quick note for testers that I PMed, I know you're busy sometimes but I hope I receive your reviews ASAP because E1 has only 1 slot left and I'm trying to get it.

Also:

Map list, episode 3:

* (undecided) by C30N9 (C30N9) [CC4_OUT; "Episode: 2 or 3"]
This should be deleted because it is signed for E2 now.

Old Post Jul 21 2011 15:54 #
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Processingcontrol
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Hopefully somebody with an E1 map will be nice enough to bring to the E2 slot, it seems like at least a few maps won't be able to make it in before the slots are full.

Old Post Jul 21 2011 18:36 #
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C30N9
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Because the theme fits mostly E1.

Last edited by C30N9 on Jul 22 2011 at 22:07

Old Post Jul 21 2011 22:54 #
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RevenantWithAHat
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Posts: 22
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Episode: 3
Title: Return to Phobus anomaly
Filename: CC4_RWAH.WAD
Texture Code: RWAH*****
MIDI: D_E1M8
Name to be Credited Under: RevenantWithAHat

Last edited by RevenantWithAHat on Jul 31 2011 at 17:55

Old Post Jul 31 2011 17:47 #
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RevenantWithAHat
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http://www.sendspace.com/file/ybcxyb

Here it is, If any of the " Wall- Teleporters " Dont work, I will Tinker on it!

Old Post Jul 31 2011 22:55 #
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Processingcontrol
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You're supposed to send your level to the testers when your done with.

Old Post Jul 31 2011 23:33 #
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RevenantWithAHat
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Processingcontrol said:
You're supposed to send your level to the testers when your done with.

I sent it to Amina zero.

Anyways, heres another map!
__

Episode: 3 ( Secret map )
Title: The F.U.N zone
Filename: CC4_RWAH2.WAD
Texture Code: RWAH*****
MIDI: Midi carmeldanzen
Name to be Credited Under: RevenantWithAHat

Old Post Aug 1 2011 01:39 #
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The Green Herring
Community Chest 4 Leader


Posts: 1339
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RevenantWithAHat said:
Episode: 3 ( Secret map )

The secret level slots are already taken by finished levels. I apologize for the inconvenience.

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Old Post Aug 1 2011 01:41 #
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RevenantWithAHat
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The Green Herring said:
The secret level slots are already taken by finished levels. I apologize for the inconvenience.

I will make it a Bonus map, MAP33!

Old Post Aug 1 2011 02:19 #
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