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Rambosee
Rambodo


Posts: 308
Registered: 01-11


Well, your choice.

I'll send you the WAD later when I have time, but if you will work on it, I suggest you don't release for CC4, but rather separately.

Old Post 09-14-11 02:39 #
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eternal slumber
Junior Member


Posts: 219
Registered: 10-04


Episode: whatevs
Title: Degrassi
Filename: degrassi.WAD
Texture Code: TOD*****
MIDI: Custom
Name to be Credited Under: Anigav

Old Post 09-21-11 18:55 #
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oldspice
Newbie


Posts: 7
Registered: 09-11


Episode: 3
Title: Dynasty
Filename: CC4_DYN.WAD
Texture Code: None
MIDI: Dave D. Taylor Blues
Name to be Credited Under: Oldspice

Old Post 09-22-11 20:40 #
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Phobus
Forum Staple


Posts: 2880
Registered: 10-06


"Hello ladies, look at your map, now back to mine, now back to your map, now back to mine. Sadly your's isn't mine. But if it stopped using ladies scented body wash and switched to Old Spice it could smell like it's mine. Look down, back up, where are you? You're on a martion moon with the map your map could smell like. What's in your hallway? Back at mine. I am with the shotgun with two of the enemies you love to shoot. Look again, the enemiess are now megaspheres. Anything is possible when your map smells like old spice and not a lady. I'm in your thread."

Sorry, had to :P

Old Post 09-22-11 22:49 #
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Katamori
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Posts: 2647
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Phobus: you are officially OWNED!

Old Post 09-22-11 23:39 #
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Phobus
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Posts: 2880
Registered: 10-06


I'll not bother doing Seven Faces as I'm too busy to pull off a map of that size in any reasonable length of time. I'll do that at some later date when I've got a bit more time on my hands I think. so, here's what I'm doing instead:

Episode: 2
Title: Viral Implant
Filename: cc4_ph3.wad
Texture Code: N/A
MIDI: Need For Speed 3: Hot Pursuit - Aquila 303 by "Rapidkirby3k"; MIDI cover downloaded from vgmusic.com.
Name to be Credited Under: James "Phobus" Cresswell

I have discussed this idea once before somewhere in this forum, so I'll put up a thread when I've got some progress.

Old Post 10-04-11 22:15 #
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Snakes
Senior Member


Posts: 2394
Registered: 09-09


Well, as it turns out, I've got some time on my hands this coming week, so I figure I might as well try to push this thing towards the finish line.

Episode: 2
Title: Eve of Destruction
Filename: cc4_snk.wad
Texture Code: N/A
MIDI: Unknown
Name to be Credited Under: Brian Knox

Old Post 10-04-11 22:35 #
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Mithran Denizen
Senior Member


Posts: 1093
Registered: 05-10


Seeing some people complain about the mid-November deadline being too harsh, I've lost the last shred of my dwindled faith in humanity become motivated to start another map for CC4! After my E1 submission, I'm going for a simpler, less non-linear approach this time:


Episode: 2
Title: Orbital Wetworks
Filename: CC4_MDN3.WAD
Texture Code: MD_
MIDI: [undetermined]
Name to be Credited Under: Mithran Denizen


Hell, if I finish this one early (no promises) and E3 slots are still lacking, I can probably strip the custom resources from a half-finished hell map that I've been working on and polish it up for the project as well.

Old Post 10-06-11 11:28 #
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[WH]-Wilou84
Member


Posts: 505
Registered: 12-06


Nice to see a burst of activity in here. :)
The deadline was definitely a good idea.

The latest maps look pretty cool so far !

Old Post 10-07-11 08:36 #
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eternal slumber
Junior Member


Posts: 219
Registered: 10-04


How many spots are left? Will oldspice, Phobus, Mithran, Snakes, and myself be battling it out for a map slot?

Old Post 10-07-11 15:49 #
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Phobus
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Posts: 2880
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7 slots left to finish, according to the first post in this thread. Looks we'll have plenty of space for what we've got. As I've already got two maps in I don't mind this next one being left out if other people meet the deadline and we've got too many maps.

Old Post 10-07-11 16:42 #
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eternal slumber
Junior Member


Posts: 219
Registered: 10-04


Oh ok, that's cool. If there was more maps than slots, I was gonna offer to axe mine, cuz most peeps aren't gonna like it. :D

Old Post 10-08-11 18:53 #
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Marnetmar
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Posts: 2838
Registered: 09-10


I think I may have to back out of this, Doom Builder seems to have eaten Slaughterhouse...

Old Post 10-08-11 20:00 #
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C30N9
Senior Member


Posts: 1327
Registered: 11-10



Marnetmar said:
I think I may have to back out of this, Doom Builder seems to have eaten Slaughterhouse...


lol wat

Seriously, what?! NOOO!

Old Post 10-12-11 14:13 #
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Marnetmar
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C30N9 said:


lol wat

Seriously, what?! NOOO!



:/

I'm really sorry.

Old Post 10-12-11 22:49 #
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walter confalonieri
Senior Member


Posts: 2120
Registered: 07-09


As i suggested on the 32in24 post, i think to make a map for this project, using a rejected layout concept from there, and so...

Episode: 3
Title: Melting Universe 2
Filename: CC4_Dai.WAD
Texture Code: DAI
MIDI: none, for now..
Name to be Credited Under: Walter "daimon" Confalonieri

Old Post 10-26-11 20:07 #
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printz
CRAZY DUMB ZEALOT


Posts: 8885
Registered: 06-06



Marnetmar said:
I think I may have to back out of this, Doom Builder seems to have eaten Slaughterhouse...
The one with the Twi'lek or the one with the slot caco?

Old Post 10-26-11 20:42 #
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Crusader No Regret
Junior Member


Posts: 109
Registered: 12-10


Sure, I'll volunteer to do beta testing. My handle is my Doomworld username: Crusader No Regret

Old Post 10-30-11 05:00 #
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C30N9
Senior Member


Posts: 1327
Registered: 11-10


If the deadline approaches without enough maps I shall donate a map.

Old Post 11-05-11 11:53 #
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Dutch Doomer
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Posts: 3367
Registered: 05-04


I can donate 3 maps, but I don't think they would fit this project very well. Lets say they are small and remakes of original Doom 2 maps. Also got a bunch of unfinished maps, but I won't be able to finish those on time. I could try to finish one though, but we all know how slow I am :p

Old Post 11-05-11 13:42 #
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printz
CRAZY DUMB ZEALOT


Posts: 8885
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dutch devil said:
I can donate 3 maps, but I don't think they would fit this project very well.
Why? As long as they don't rely on too many custom textures, they should be fine. Or do they use totally different skies than what's here?

Old Post 11-05-11 14:10 #
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Dutch Doomer
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Nope, stock textures only.

Old Post 11-05-11 14:21 #
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skillsaw
Junior Member


Posts: 185
Registered: 12-07


Inspired by this thread I decided to make a small speedmap for CC4.

It's already done (took just over 7 hours today... heh) so I'm going to post a thread and PM it to the testing crew if that's ok.

Episode: 1 preferred, 2 is fine if necessary
Title: Slugfest
Filename: cc4-skillsaw.wad
Texture Code: saw (not used)
MIDI: Gundam Wing: Endless Duel Sandrock theme
Name to be Credited Under: skillsaw

Old Post 11-06-11 04:39 #
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The Green Herring
Community Chest 4 Leader


Posts: 1245
Registered: 05-07



skillsaw said:
It's already done (took just over 7 hours today... heh) so I'm going to post a thread and PM it to the testing crew if that's ok.
Sure thing!

__________________
- The Green Herring

Get Community Chest 4 here!

Old Post 11-06-11 04:43 #
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Katamori
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Posts: 2647
Registered: 08-10



skillsaw said:
Inspired by this thread I decided to make a small speedmap for CC4.


YAAAAY!

Old Post 11-06-11 12:16 #
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Processingcontrol
Senior Member


Posts: 1553
Registered: 09-10


Inspired by skillsaw, I might make a speedmap for this too. :)

Old Post 11-07-11 01:15 #
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Keeper of Jericho
Member


Posts: 266
Registered: 12-09


So with all the maps being worked on ATM, how many are still needed? I'm working on a map with CC4 textures, and I'm willing to give it to this project if more maps are still required.

Old Post 11-07-11 01:32 #
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Lite Sparkle
Pistol Start


Posts: 50
Registered: 11-11


Are there still open positions?

Old Post 11-09-11 21:30 #
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Snakes
Senior Member


Posts: 2394
Registered: 09-09


Sure there are. No position is 'filled' until someone submits a map, so there's some time (one week). If you can make a map in that span, then probably E2 or E3 would be the episode to map for, though.

Old Post 11-09-11 21:53 #
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Lite Sparkle
Pistol Start


Posts: 50
Registered: 11-11


Ok thanks, I'll get to it then, It'll be an E3 style map.

Episode: 3, the red sky fits the map I've got quite well.

Title: Despaired Hatred. (Temporarily)

Filename: CC4-LTSPRKL.Wad

Texture Code: Won't be using custom textures.

MIDI: The Thing That Should Not Be, from this site: http://ifnimidi.com/rock/metallica/

Name to be Credited Under: Lite Sparkle

Better get crackin', If I've got less than a week left.

Old Post 11-09-11 22:12 #
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