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Rambosee
Rambodo


Posts: 308
Registered: 01-11


Well, your choice.

I'll send you the WAD later when I have time, but if you will work on it, I suggest you don't release for CC4, but rather separately.

Old Post Sep 14 2011 02:39 #
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eternal slumber
Junior Member


Posts: 219
Registered: 10-04


Episode: whatevs
Title: Degrassi
Filename: degrassi.WAD
Texture Code: TOD*****
MIDI: Custom
Name to be Credited Under: Anigav

Old Post Sep 21 2011 18:55 #
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oldspice
Newbie


Posts: 7
Registered: 09-11


Episode: 3
Title: Dynasty
Filename: CC4_DYN.WAD
Texture Code: None
MIDI: Dave D. Taylor Blues
Name to be Credited Under: Oldspice

Old Post Sep 22 2011 20:40 #
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Phobus
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Posts: 2961
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"Hello ladies, look at your map, now back to mine, now back to your map, now back to mine. Sadly your's isn't mine. But if it stopped using ladies scented body wash and switched to Old Spice it could smell like it's mine. Look down, back up, where are you? You're on a martion moon with the map your map could smell like. What's in your hallway? Back at mine. I am with the shotgun with two of the enemies you love to shoot. Look again, the enemiess are now megaspheres. Anything is possible when your map smells like old spice and not a lady. I'm in your thread."

Sorry, had to :P

Old Post Sep 22 2011 22:49 #
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Katamori
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Phobus: you are officially OWNED!

Old Post Sep 22 2011 23:39 #
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Phobus
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Posts: 2961
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I'll not bother doing Seven Faces as I'm too busy to pull off a map of that size in any reasonable length of time. I'll do that at some later date when I've got a bit more time on my hands I think. so, here's what I'm doing instead:

Episode: 2
Title: Viral Implant
Filename: cc4_ph3.wad
Texture Code: N/A
MIDI: Need For Speed 3: Hot Pursuit - Aquila 303 by "Rapidkirby3k"; MIDI cover downloaded from vgmusic.com.
Name to be Credited Under: James "Phobus" Cresswell

I have discussed this idea once before somewhere in this forum, so I'll put up a thread when I've got some progress.

Old Post Oct 4 2011 22:15 #
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Snakes
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Posts: 2539
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Well, as it turns out, I've got some time on my hands this coming week, so I figure I might as well try to push this thing towards the finish line.

Episode: 2
Title: Eve of Destruction
Filename: cc4_snk.wad
Texture Code: N/A
MIDI: Unknown
Name to be Credited Under: Brian Knox

Old Post Oct 4 2011 22:35 #
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Mithran Denizen
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Posts: 1313
Registered: 05-10


Seeing some people complain about the mid-November deadline being too harsh, I've lost the last shred of my dwindled faith in humanity become motivated to start another map for CC4! After my E1 submission, I'm going for a simpler, less non-linear approach this time:


Episode: 2
Title: Orbital Wetworks
Filename: CC4_MDN3.WAD
Texture Code: MD_
MIDI: [undetermined]
Name to be Credited Under: Mithran Denizen


Hell, if I finish this one early (no promises) and E3 slots are still lacking, I can probably strip the custom resources from a half-finished hell map that I've been working on and polish it up for the project as well.

Old Post Oct 6 2011 11:28 #
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[WH]-Wilou84
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Posts: 549
Registered: 12-06


Nice to see a burst of activity in here. :)
The deadline was definitely a good idea.

The latest maps look pretty cool so far !

Old Post Oct 7 2011 08:36 #
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eternal slumber
Junior Member


Posts: 219
Registered: 10-04


How many spots are left? Will oldspice, Phobus, Mithran, Snakes, and myself be battling it out for a map slot?

Old Post Oct 7 2011 15:49 #
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Phobus
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7 slots left to finish, according to the first post in this thread. Looks we'll have plenty of space for what we've got. As I've already got two maps in I don't mind this next one being left out if other people meet the deadline and we've got too many maps.

Old Post Oct 7 2011 16:42 #
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eternal slumber
Junior Member


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Oh ok, that's cool. If there was more maps than slots, I was gonna offer to axe mine, cuz most peeps aren't gonna like it. :D

Old Post Oct 8 2011 18:53 #
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Marnetmar
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I think I may have to back out of this, Doom Builder seems to have eaten Slaughterhouse...

Old Post Oct 8 2011 20:00 #
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C30N9
Senior Member


Posts: 1331
Registered: 11-10



Marnetmar said:
I think I may have to back out of this, Doom Builder seems to have eaten Slaughterhouse...

lol wat

Seriously, what?! NOOO!

Old Post Oct 12 2011 14:13 #
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Marnetmar
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C30N9 said:
lol wat

Seriously, what?! NOOO!

:/

I'm really sorry.

Old Post Oct 12 2011 22:49 #
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walter confalonieri
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Posts: 2572
Registered: 07-09


As i suggested on the 32in24 post, i think to make a map for this project, using a rejected layout concept from there, and so...

Episode: 3
Title: Melting Universe 2
Filename: CC4_Dai.WAD
Texture Code: DAI
MIDI: none, for now..
Name to be Credited Under: Walter "daimon" Confalonieri

Old Post Oct 26 2011 20:07 #
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printz
CRAZY DUMB ZEALOT


Posts: 9259
Registered: 06-06



Marnetmar said:
I think I may have to back out of this, Doom Builder seems to have eaten Slaughterhouse...

The one with the Twi'lek or the one with the slot caco?

Old Post Oct 26 2011 20:42 #
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Crusader No Regret
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Posts: 125
Registered: 12-10


Sure, I'll volunteer to do beta testing. My handle is my Doomworld username: Crusader No Regret

Old Post Oct 30 2011 05:00 #
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C30N9
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If the deadline approaches without enough maps I shall donate a map.

Old Post Nov 5 2011 11:53 #
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Dutch Doomer
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I can donate 3 maps, but I don't think they would fit this project very well. Lets say they are small and remakes of original Doom 2 maps. Also got a bunch of unfinished maps, but I won't be able to finish those on time. I could try to finish one though, but we all know how slow I am :p

Old Post Nov 5 2011 13:42 #
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printz
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dutch devil said:
I can donate 3 maps, but I don't think they would fit this project very well.

Why? As long as they don't rely on too many custom textures, they should be fine. Or do they use totally different skies than what's here?

Old Post Nov 5 2011 14:10 #
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Dutch Doomer
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Nope, stock textures only.

Old Post Nov 5 2011 14:21 #
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skillsaw
Member


Posts: 272
Registered: 12-07


Inspired by this thread I decided to make a small speedmap for CC4.

It's already done (took just over 7 hours today... heh) so I'm going to post a thread and PM it to the testing crew if that's ok.

Episode: 1 preferred, 2 is fine if necessary
Title: Slugfest
Filename: cc4-skillsaw.wad
Texture Code: saw (not used)
MIDI: Gundam Wing: Endless Duel Sandrock theme
Name to be Credited Under: skillsaw

Old Post Nov 6 2011 04:39 #
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The Green Herring
Community Chest 4 Leader


Posts: 1366
Registered: 05-07



skillsaw said:
It's already done (took just over 7 hours today... heh) so I'm going to post a thread and PM it to the testing crew if that's ok.

Sure thing!

__________________
- The Green Herring

Get Community Chest 4 here!

Old Post Nov 6 2011 04:43 #
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Katamori
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Posts: 2781
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skillsaw said:
Inspired by this thread I decided to make a small speedmap for CC4.

YAAAAY!

Old Post Nov 6 2011 12:16 #
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Processingcontrol
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Inspired by skillsaw, I might make a speedmap for this too. :)

Old Post Nov 7 2011 01:15 #
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Keeper of Jericho
Member


Posts: 274
Registered: 12-09


So with all the maps being worked on ATM, how many are still needed? I'm working on a map with CC4 textures, and I'm willing to give it to this project if more maps are still required.

Old Post Nov 7 2011 01:32 #
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Lite Sparkle
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Are there still open positions?

Old Post Nov 9 2011 21:30 #
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Snakes
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Sure there are. No position is 'filled' until someone submits a map, so there's some time (one week). If you can make a map in that span, then probably E2 or E3 would be the episode to map for, though.

Old Post Nov 9 2011 21:53 #
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Lite Sparkle
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Ok thanks, I'll get to it then, It'll be an E3 style map.

Episode: 3, the red sky fits the map I've got quite well.

Title: Despaired Hatred. (Temporarily)

Filename: CC4-LTSPRKL.Wad

Texture Code: Won't be using custom textures.

MIDI: The Thing That Should Not Be, from this site: http://ifnimidi.com/rock/metallica/

Name to be Credited Under: Lite Sparkle

Better get crackin', If I've got less than a week left.

Old Post Nov 9 2011 22:12 #
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